Rust Charts67,217 playing · live

On air · chart position #5,533

PVE - The Last of Us

Online 167.160.93.2:28015 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 2
#5,533
rank
top 25%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

PVE - The Last of Us

0on now · 48h peak 1
AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC6d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 39 on average
15 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
5 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
8 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 16 on average
4 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
6 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
4 / 90
From the figures on this page

Quick answers

About the server

Is PVE - The Last of Us online, and how reliable is it?

Right now PVE - The Last of Us is running. The uptime it reports puts its last restart about 42 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is PVE - The Last of Us located?

No region tag is published by PVE - The Last of Us, but its name points to North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 167.160.93.2:28015.

Which version of Rust does PVE - The Last of Us run?

The build behind PVE - The Last of Us is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Does PVE - The Last of Us run smoothly?

Never under 30, and 30 server fps on average, is how the last 48 hours went. At its fullest it held 114,610 entities: buildings, deployables and the rest of the world. At most it took 7,108 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is PVE - The Last of Us?

On PVE - The Last of Us, 0 players are in and 50 slots are the ceiling. Averaging 0 players across seven days, it reached 2 at most. 01:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does PVE - The Last of Us rank against other Rust servers?

The top 25% of ranked servers includes PVE - The Last of Us, at #5,533 on player hours for the last week.

Wipe schedule

What does wipe day look like on PVE - The Last of Us?

The busiest point of its recent wipes averaged 2 players. 3 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 67% of recent wipes. Day 5 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on PVE - The Last of Us?

The wipes on PVE - The Last of Us come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 6 days 13 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on PVE - The Last of Us?

You will not find a gather rate in the name PVE - The Last of Us. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does PVE - The Last of Us run?

The map on PVE - The Last of Us is procedural, size 4,250, seed 979669, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include PVE - The Last of Us?

The Rust Charts lists that carry PVE - The Last of Us are: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on PVE - The Last of Us mean?

These are the tags PVE - The Last of Us makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join PVE - The Last of Us?

The console is behind F1 in Rust: enter client.connect 167.160.93.2:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.