Players
Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:02 UTC51m ago | – | – | – | 0 |
| Thu 29 Oct, 17:37 UTC1h ago | – | – | – | 1 |
| Thu 29 Oct, 16:25 UTC2h ago | – | – | – | 1 |
| Thu 29 Oct, 15:42 UTC3h ago | – | – | – | 0 |
| Wed 28 Oct, 16:34 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:25 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 12:10 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 12:25 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 17:36 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 14:41 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 10:56 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 17:16 UTC6d ago | 1 | – | 2.7 days | 1 |
| Fri 23 Oct, 12:00 UTC6d ago | – | – | – | 1 |
| Fri 23 Oct, 10:24 UTC6d ago | 1 | – | 0.3 days | 0 |
| Tue 13 Oct, 15:58 UTC16d ago | – | – | – | 2 |
| Tue 13 Oct, 14:31 UTC16d ago | 4 | held half | 9.8 days | 1 |
Similar servers
Quick answers
About the server
Is Test online, and how reliable is it?
You will find Test online at this moment. The uptime it reports puts its last restart about 33 minutes ago. It stayed up 57% of the last 7 full days, 96 of 168 hours. Its earliest entry with Rust Charts dates from 11 October 2026.
Where is Test located?
Test gives its location as Europe, using the EU tag. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 166.1.144.212:25066.
Which version of Rust does Test run?
Rust network protocol 2635 and build 168909 on Linux is what Test runs. Joining needs the same protocol on your game; Steam handles the update.
Does Test run smoothly?
Never under 90, and 189 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 67,158 entities. Memory use peaked at 2,704 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Test?
Right now 1 players are on Test, out of 100 slots. Seven-day figures: 0 players on average and 2 at the peak. Over the past 48 hours, 07:00 UTC drew the most, at 2 players on average.
How does Test rank against other Rust servers?
The last seven days of player hours put Test at #5,506, top 25% of ranked servers, and #1,798 in Europe.
Wipe days
What is the wipe schedule on Test?
Every few hours Test starts a fresh world, so there is no wipe schedule, and the resets do not count as wipes.
How it is set up
What are the rules and settings on Test?
You will not find a gather rate in the name Test. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.
Which map does Test run?
The map on Test is procedural, size 3,000, seed 123456789, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Test?
The Rust Charts lists that carry Test are: EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on Test mean?
These are the tags Test makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Test?
Enter client.connect 166.1.144.212:25066 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
