On air · chart position #7,255
Rust_PrivateServer_NTaka1010
Online 163.44.122.206:28015 checked 24m ago
Players
Rust_PrivateServer_NTaka1010
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Rust_PrivateServer_NTaka1010 online, and how reliable is it?
Right now Rust_PrivateServer_NTaka1010 is running. The uptime it reports puts its last restart about 5 days 8 hours ago. Of the past 7 full days it was running for 139 of 168 hours, or 83% of the time. Rust Charts has tracked it since 4 October 2026.
Where is Rust_PrivateServer_NTaka1010 located?
No region is published by Rust_PrivateServer_NTaka1010. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 163.44.122.206:28015 is its address.
Which version of Rust does Rust_PrivateServer_NTaka1010 run?
Rust network protocol 2635 and build 168909 on Linux is what Rust_PrivateServer_NTaka1010 runs. Joining needs the same protocol on your game; Steam handles the update.
Does Rust_PrivateServer_NTaka1010 run smoothly?
The 48-hour average was 66 server fps; the lowest point was 39. At its fullest it held 77,690 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,896 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Rust_PrivateServer_NTaka1010?
Right now 0 players are on Rust_PrivateServer_NTaka1010, out of 10 slots. Seven-day figures: 0 players on average and 2 at the peak. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 0 players.
How does Rust_PrivateServer_NTaka1010 rank against other Rust servers?
The top 33% of ranked servers includes Rust_PrivateServer_NTaka1010, at #7,255 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Rust_PrivateServer_NTaka1010?
Rust_PrivateServer_NTaka1010's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 25 days 17 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Rust_PrivateServer_NTaka1010?
No gather rate appears in the name Rust_PrivateServer_NTaka1010. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does Rust_PrivateServer_NTaka1010 run?
A procedural map of size 3,500 with seed 1573025114, generated by the game, is what Rust_PrivateServer_NTaka1010 runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Rust_PrivateServer_NTaka1010?
These Rust Charts lists include Rust_PrivateServer_NTaka1010: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rust_PrivateServer_NTaka1010 mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set — that's the set of tags Rust_PrivateServer_NTaka1010 publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Rust_PrivateServer_NTaka1010?
Press F1 in Rust to open the console and type client.connect 163.44.122.206:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.