Off air · chart position #4,684
SOLOTEST07
Offline 162.43.50.29:28015 checked 6h ago
Players
SOLOTEST07
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:30 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is SOLOTEST07 online, and how reliable is it?
Right now SOLOTEST07 is not running; the last sighting was 6 hours ago. The uptime it reports puts its last restart about 5 hours ago. 61 of 168 hours is what it managed over the past 7 full days, 36% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is SOLOTEST07 located?
From SOLOTEST07, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 162.43.50.29:28015.
Which version of Rust does SOLOTEST07 run?
Rust network protocol 2635 and build 168909 on Linux is what SOLOTEST07 runs. Steam updates your game for you; all you need is the same protocol to join.
Does SOLOTEST07 run smoothly?
It averaged 47 server fps over the last 48 hours, with a floor of 30. Buildings, deployables and all the rest of the world came to as many as 104,567 entities. At most it took 3,260 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is SOLOTEST07?
Last seen 6 hours ago, SOLOTEST07 is currently offline. Over the last week it averaged 1 players; the high point was 1. 01:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does SOLOTEST07 rank against other Rust servers?
Player hours over the past week put SOLOTEST07 at #4,684, among the top 21% of ranked servers.
Wipe schedule
What does wipe day look like on SOLOTEST07?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on SOLOTEST07?
Too few wipes on record for SOLOTEST07 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 27 days 11 hours.
Settings and map
What are the rules and settings on SOLOTEST07?
No gather rate appears in the name SOLOTEST07. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does SOLOTEST07 run?
The map on SOLOTEST07 is procedural, size 4,250, seed 28714298, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include SOLOTEST07?
The Rust Charts lists that carry SOLOTEST07 are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SOLOTEST07 mean?
gmrust (Game mode): Standard survival rules apply; mp1 (Max players): It has 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags SOLOTEST07 publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join SOLOTEST07?
Press F1 in Rust to open the console and type client.connect 162.43.50.29:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.