On air · chart position #15,323
RustServer
Online 162.43.27.37:28015 checked 3h ago
Players
RustServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:42 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustServer online, and how reliable is it?
RustServer is up as you read this. About 10 days 18 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 20 September 2026.
Where is RustServer located?
From RustServer, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 162.43.27.37:28015 is its address.
Which version of Rust does RustServer run?
Rust network protocol 2634 and build 167781 on Linux is what RustServer runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer run smoothly?
Never under 123, and 182 server fps on average, is how the last 48 hours went. At its fullest it held 49,657 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,886 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RustServer?
Right now 0 players are on RustServer, out of 50 slots. Its average over the past week comes to 0 players.
How does RustServer rank against other Rust servers?
In the seven-day player hours table, RustServer is #15,323, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on RustServer?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustServer?
Too few wipes on record for RustServer to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 19 days 9 hours.
How it is set up
What are the rules and settings on RustServer?
You will not find a gather rate in the name RustServer. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer run?
The map on RustServer is procedural, size 3,000, seed 19686, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include RustServer?
The Rust Charts lists that carry RustServer are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer mean?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags RustServer publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join RustServer?
Enter client.connect 162.43.27.37:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.