Off air · chart position #15,335
Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Players
Uncle Moe's Club
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Uncle Moe's Club online, and how reliable is it?
Uncle Moe's Club is down at the moment, having last been seen 27 hours ago. Going by the reported uptime, it restarted roughly 19 days 11 hours ago. 150 of 168 hours is what it managed over the past 7 full days, 89% of the time. Its earliest entry with Rust Charts dates from 3 October 2026.
Where is Uncle Moe's Club located?
No region is published by Uncle Moe's Club. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 162.33.24.66:9015 is its address.
Which version of Rust does Uncle Moe's Club run?
Rust network protocol 2634 and build 167231 on Linux is what Uncle Moe's Club runs. Joining needs the same protocol on your game; Steam handles the update.
Does Uncle Moe's Club run smoothly?
The 48-hour average was 236 server fps; the lowest point was 232. Buildings, deployables and all the rest of the world came to as many as 14,654 entities. Memory use peaked at 2,461 MB. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Uncle Moe's Club?
Uncle Moe's Club shows as offline now, with its last appearance 27 hours ago. Averaged over seven days, it drew 0 players.
How does Uncle Moe's Club rank against other Rust servers?
The top 69% of ranked servers includes Uncle Moe's Club, at #15,335 on player hours for the last week.
Wipes and resets
What is the wipe schedule on Uncle Moe's Club?
The estimate for Uncle Moe's Club's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 25 days 12 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a month.
Rules and world
What are the rules and settings on Uncle Moe's Club?
No gather rate appears in the name Uncle Moe's Club. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Its self-description is vanilla: this is plain Facepunch Rust, with no rate or kit changes. Valve's VAC anti-cheat is active.
Which map does Uncle Moe's Club run?
Uncle Moe's Club runs a procedural map of size 2,000 with seed 1, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Uncle Moe's Club?
The Rust Charts lists that carry Uncle Moe's Club are: Modded Rust servers. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Uncle Moe's Club mean?
gmrust (Game mode): Standard survival rules apply; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167231 (Build): This server reports build 167231; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Uncle Moe's Club publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Uncle Moe's Club?
The console is behind F1 in Rust: enter client.connect 162.33.24.66:9015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.