Rust Charts35,735 playing · live

Off air · chart position #14,447

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla
Launch Rust and join
1/ ?
players now
0
7-day average
peak –
#14,447
rank
top 60%
33d ago
last wipe
monthly schedule
7d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

WhyPlayTestStuff2

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 12h
Thu 5 Nov, 19:00 UTC
FW
35d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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the same kind of game, then region, group limit, rate and wipes
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[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
EU · groups of 8+ · monthly · 3 on average
2 / 40
[EU]FreeFields/Creative/Building/Sandbox
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From the figures on this page

Quick answers

Server details

Is WhyPlayTestStuff2 online, and how reliable is it?

WhyPlayTestStuff2 is down at the moment, having last been seen 29 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 17 September 2026.

Where is WhyPlayTestStuff2 located?

With region code us4, WhyPlayTestStuff2 still gives no region. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 162.142.111.85:28030.

Which version of Rust does WhyPlayTestStuff2 run?

Rust network protocol 2634 and build 166257 on Windows is the version WhyPlayTestStuff2 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is WhyPlayTestStuff2?

WhyPlayTestStuff2 shows as offline now, with its last appearance 29 days 9 hours ago.

How does WhyPlayTestStuff2 rank against other Rust servers?

In the seven-day player hours table, WhyPlayTestStuff2 is #14,447, inside the top 60% of all ranked servers.

Wipe schedule

What does wipe day look like on WhyPlayTestStuff2?

Its recent wipes peaked at an average of 1 players. 2 waited in the queue as the latest wipe peaked, 0 hours after it began.

What is the wipe schedule on WhyPlayTestStuff2?

A single monthly wipe, the force wipe, is all WhyPlayTestStuff2 runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 33 days 12 hours. Its tags carry a wipe schedule of once a month.

Settings and map

What are the rules and settings on WhyPlayTestStuff2?

No gather rate appears in the name WhyPlayTestStuff2. Up to 8 players per group, as the game sets by default. You play build & creative, a building sandbox without gathering. Community is where it appears in the server browser; it is a community server. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.

Which map does WhyPlayTestStuff2 run?

The map on WhyPlayTestStuff2 is procedural, size 4,250, seed 1991152213, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tag guide

Which Rust Charts lists and filters include WhyPlayTestStuff2?

These Rust Charts lists include WhyPlayTestStuff2: Rust build servers, Rust creative servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on WhyPlayTestStuff2 mean?

The game's server browser sees these tags from WhyPlayTestStuff2: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus4 (Region code): us4 is the region code recorded for this server; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^c (Creative): No gathering here; it is creative, so build as you please; ^k (Build server): Design and practise your bases here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join WhyPlayTestStuff2?

Enter client.connect 162.142.111.85:28030 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It has 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166257
Build The game build is 166257.
ptrak
Networking The network layer is RakNet, the game's usual one.
$rus4
Region code us4 is the region code recorded for this server.

Wipe schedule

^m
Monthly One wipe a month, together with the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Gameplay

^c
Creative No gathering here; it is creative, so build as you please.
^k
Build server Design and practise your bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.