Off air · chart position #14,447
WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Players
WhyPlayTestStuff2
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is WhyPlayTestStuff2 online, and how reliable is it?
WhyPlayTestStuff2 is down at the moment, having last been seen 29 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 17 September 2026.
Where is WhyPlayTestStuff2 located?
With region code us4, WhyPlayTestStuff2 still gives no region. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 162.142.111.85:28030.
Which version of Rust does WhyPlayTestStuff2 run?
Rust network protocol 2634 and build 166257 on Windows is the version WhyPlayTestStuff2 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is WhyPlayTestStuff2?
WhyPlayTestStuff2 shows as offline now, with its last appearance 29 days 9 hours ago.
How does WhyPlayTestStuff2 rank against other Rust servers?
In the seven-day player hours table, WhyPlayTestStuff2 is #14,447, inside the top 60% of all ranked servers.
Wipe schedule
What does wipe day look like on WhyPlayTestStuff2?
Its recent wipes peaked at an average of 1 players. 2 waited in the queue as the latest wipe peaked, 0 hours after it began.
What is the wipe schedule on WhyPlayTestStuff2?
A single monthly wipe, the force wipe, is all WhyPlayTestStuff2 runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 33 days 12 hours. Its tags carry a wipe schedule of once a month.
Settings and map
What are the rules and settings on WhyPlayTestStuff2?
No gather rate appears in the name WhyPlayTestStuff2. Up to 8 players per group, as the game sets by default. You play build & creative, a building sandbox without gathering. Community is where it appears in the server browser; it is a community server. The server describes itself as vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does WhyPlayTestStuff2 run?
The map on WhyPlayTestStuff2 is procedural, size 4,250, seed 1991152213, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include WhyPlayTestStuff2?
These Rust Charts lists include WhyPlayTestStuff2: Rust build servers, Rust creative servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WhyPlayTestStuff2 mean?
The game's server browser sees these tags from WhyPlayTestStuff2: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, the game's usual one; $rus4 (Region code): us4 is the region code recorded for this server; ^m (Monthly): One wipe a month, together with the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^c (Creative): No gathering here; it is creative, so build as you please; ^k (Build server): Design and practise your bases here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.