On air · chart position #15,344
RustServer_2626
Online 160.251.250.29:28015 checked 8m ago
Players
RustServer_2626
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 19:13 UTC20d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_2626 online, and how reliable is it?
You will find RustServer_2626 online at this moment. The uptime it reports puts its last restart about 5 days 15 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is RustServer_2626 located?
No region is published by RustServer_2626. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 160.251.250.29:28015 is its address.
Which version of Rust does RustServer_2626 run?
The build behind RustServer_2626 is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does RustServer_2626 run smoothly?
The 48-hour average was 134 server fps; the lowest point was 101. Buildings, deployables and all the rest of the world came to as many as 46,707 entities. At most it took 2,378 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RustServer_2626?
RustServer_2626 has 0 of its 50 slots filled right now. Its average over the past week comes to 0 players.
How does RustServer_2626 rank against other Rust servers?
The top 69% of ranked servers includes RustServer_2626, at #15,344 on player hours for the last week.
Wipe days
What does wipe day look like on RustServer_2626?
Its recent wipes peaked at an average of 3 players. 19 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_2626?
The record of RustServer_2626's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 20 days 20 hours.
How it is set up
What are the rules and settings on RustServer_2626?
The name RustServer_2626 carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does RustServer_2626 run?
RustServer_2626 runs a procedural map of size 3,000 with seed 2011, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include RustServer_2626?
These Rust Charts lists include RustServer_2626: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_2626 mean?
The game's server browser sees these tags from RustServer_2626: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustServer_2626?
Press F1 in Rust to open the console and type client.connect 160.251.250.29:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.