On air · chart position #15,257
RustServer_5955
Online 160.251.215.190:28015 checked 8m ago
Players
RustServer_5955
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:19 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_5955 online, and how reliable is it?
Right now RustServer_5955 is running. The uptime it reports puts its last restart about 12 days 3 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is RustServer_5955 located?
From RustServer_5955, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 160.251.215.190:28015.
Which version of Rust does RustServer_5955 run?
Rust network protocol 2634 and build 167781 on Linux is the version RustServer_5955 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer_5955 run smoothly?
The 48-hour average was 202 server fps; the lowest point was 96. Buildings, deployables and all the rest of the world came to as many as 47,604 entities. At most it took 3,165 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is RustServer_5955?
RustServer_5955 has 0 of its 50 slots filled right now. 0 players was the seven-day average.
How does RustServer_5955 rank against other Rust servers?
Player hours over the past week put RustServer_5955 at #15,257, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on RustServer_5955?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_5955?
RustServer_5955's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 12 days 5 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on RustServer_5955?
The name RustServer_5955 carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer_5955 run?
The map on RustServer_5955 is procedural, size 3,000, seed 12818, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include RustServer_5955?
These Rust Charts lists include RustServer_5955: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_5955 mean?
The game's server browser sees these tags from RustServer_5955: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustServer_5955?
Enter client.connect 160.251.215.190:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.