On air · chart position #15,327
RustServer_11367
Online 160.251.210.10:28015 checked 11m ago
Players
RustServer_11367
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:45 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_11367 online, and how reliable is it?
You will find RustServer_11367 online at this moment. The uptime it reports puts its last restart about 6 days 17 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 2 October 2026.
Where is RustServer_11367 located?
No region is published by RustServer_11367. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 160.251.210.10:28015.
Which version of Rust does RustServer_11367 run?
Rust network protocol 2635 and build 168909 on Linux is the version RustServer_11367 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer_11367 run smoothly?
Never under 25, and 44 server fps on average, is how the last 48 hours went. At its fullest it held 116,312 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,497 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RustServer_11367?
RustServer_11367 has 0 of its 50 slots filled right now. Its average over the past week comes to 0 players.
How does RustServer_11367 rank against other Rust servers?
In the seven-day player hours table, RustServer_11367 is #15,327, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on RustServer_11367?
The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_11367?
Too few wipes on record for RustServer_11367 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 27 days 6 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on RustServer_11367?
No gather rate appears in the name RustServer_11367. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does RustServer_11367 run?
A procedural map of size 4,500 with seed 114627276, generated by the game, is what RustServer_11367 runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include RustServer_11367?
These Rust Charts lists include RustServer_11367: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_11367 mean?
These are the tags RustServer_11367 makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustServer_11367?
The console is behind F1 in Rust: enter client.connect 160.251.210.10:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.