On air · chart position #15,310
RustServer_20607
Online 160.251.209.182:28015 checked 6m ago
Players
RustServer_20607
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:26 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_20607 online, and how reliable is it?
Right now RustServer_20607 is running. About 5 days 19 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is RustServer_20607 located?
No region is published by RustServer_20607. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 160.251.209.182:28015.
Which version of Rust does RustServer_20607 run?
Rust network protocol 2635 and build 168909 on Linux is the version RustServer_20607 runs. Joining needs the same protocol on your game; Steam handles the update.
Does RustServer_20607 run smoothly?
The 48-hour average was 128 server fps; the lowest point was 104. At its fullest it held 46,931 entities: buildings, deployables and the rest of the world. At most it took 2,472 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RustServer_20607?
Right now 0 players are on RustServer_20607, out of 50 slots. 0 players was the seven-day average.
How does RustServer_20607 rank against other Rust servers?
The top 69% of ranked servers includes RustServer_20607, at #15,310 on player hours for the last week.
Wipe days
What does wipe day look like on RustServer_20607?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustServer_20607?
Too few wipes on record for RustServer_20607 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 10 days.
How it is set up
What are the rules and settings on RustServer_20607?
You will not find a gather rate in the name RustServer_20607. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer_20607 run?
A procedural map of size 3,000 with seed 28026, generated by the game, is what RustServer_20607 runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include RustServer_20607?
These Rust Charts lists include RustServer_20607: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_20607 mean?
The game's server browser sees these tags from RustServer_20607: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join RustServer_20607?
Enter client.connect 160.251.209.182:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.