On air · chart position #15,318
RustServer_11472
Online 160.251.204.20:28015 checked 9m ago
Players
RustServer_11472
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:04 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RustServer_11472 online, and how reliable is it?
Right now RustServer_11472 is running. About 6 days 13 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is RustServer_11472 located?
No region is published by RustServer_11472. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 160.251.204.20:28015 is its address.
Which version of Rust does RustServer_11472 run?
The build behind RustServer_11472 is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer_11472 run smoothly?
The 48-hour average was 114 server fps; the lowest point was 83. At its fullest it held 47,566 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,365 MB. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is RustServer_11472?
On RustServer_11472, 0 players are in and 50 slots are the ceiling. Its average over the past week comes to 0 players.
How does RustServer_11472 rank against other Rust servers?
The top 69% of ranked servers includes RustServer_11472, at #15,318 on player hours for the last week.
Wipes and resets
What does wipe day look like on RustServer_11472?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RustServer_11472?
Too few wipes on record for RustServer_11472 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 9 days 2 hours.
How it is set up
What are the rules and settings on RustServer_11472?
No gather rate appears in the name RustServer_11472. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does RustServer_11472 run?
The map on RustServer_11472 is procedural, size 3,000, seed 16650, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include RustServer_11472?
The Rust Charts lists that carry RustServer_11472 are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_11472 mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags RustServer_11472 publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join RustServer_11472?
Press F1 in Rust to open the console and type client.connect 160.251.204.20:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.