On air · chart position #10,706
RustServer_14668
Online 160.251.199.112:28015 checked 10m ago
Players
RustServer_14668
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_14668 online, and how reliable is it?
You will find RustServer_14668 online at this moment. The uptime it reports puts its last restart about 7 days 6 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 4 October 2026.
Where is RustServer_14668 located?
No region is published by RustServer_14668. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 160.251.199.112:28015 is its address.
Which version of Rust does RustServer_14668 run?
Rust network protocol 2635 and build 168909 on Linux is the version RustServer_14668 runs. Steam updates your game for you; all you need is the same protocol to join.
Does RustServer_14668 run smoothly?
Never under 71, and 97 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 48,258 entities. Memory use peaked at 2,455 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is RustServer_14668?
On RustServer_14668, 0 players are in and 50 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.
How does RustServer_14668 rank against other Rust servers?
The top 48% of ranked servers includes RustServer_14668, at #10,706 on player hours for the last week.
Wipe days
What is the wipe schedule on RustServer_14668?
The record of RustServer_14668's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 26 days 4 hours.
Settings and map
What are the rules and settings on RustServer_14668?
You will not find a gather rate in the name RustServer_14668. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer_14668 run?
A procedural map of size 3,000 with seed 11817, generated by the game, is what RustServer_14668 runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include RustServer_14668?
These Rust Charts lists include RustServer_14668: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_14668 mean?
These are the tags RustServer_14668 makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RustServer_14668?
Enter client.connect 160.251.199.112:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.