Off air · chart position #15,268
==RUST_SERVER_NAME==
Offline 160.251.197.100:28015 checked 6d ago
Players
==RUST_SERVER_NAME==
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ==RUST_SERVER_NAME== online, and how reliable is it?
You will not get on ==RUST_SERVER_NAME== just now: it is offline, last seen 6 days 15 hours ago. 0 of 120 hours is what it managed over the past 5 full days, 0% of the time. Its earliest entry with Rust Charts dates from 23 October 2026.
Where is ==RUST_SERVER_NAME== located?
No region is published by ==RUST_SERVER_NAME==. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 160.251.197.100:28015.
Which version of Rust does ==RUST_SERVER_NAME== run?
The build behind ==RUST_SERVER_NAME== is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is ==RUST_SERVER_NAME==?
Last seen 6 days 15 hours ago, ==RUST_SERVER_NAME== is currently offline. Its average over the past week comes to 0 players.
How does ==RUST_SERVER_NAME== rank against other Rust servers?
In the seven-day player hours table, ==RUST_SERVER_NAME== is #15,268, inside the top 68% of all ranked servers.
Wipes and resets
What is the wipe schedule on ==RUST_SERVER_NAME==?
The record of ==RUST_SERVER_NAME=='s wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 6 days 16 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on ==RUST_SERVER_NAME==?
The name ==RUST_SERVER_NAME== carries no gather rate. 8 players is the group limit, the default for the game. You play pve, other players cannot be fought. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does ==RUST_SERVER_NAME== run?
A procedural map of size 3,500 with seed 141127248, generated by the game, is what ==RUST_SERVER_NAME== runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include ==RUST_SERVER_NAME==?
The Rust Charts lists that carry ==RUST_SERVER_NAME== are: Rust community servers, unmodded and Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ==RUST_SERVER_NAME== mean?
gmrust (Game mode): Standard survival rules apply; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^p (PvE): No player fighting here: the world is what threatens you — that's the set of tags ==RUST_SERVER_NAME== publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join ==RUST_SERVER_NAME==?
Press F1 in Rust to open the console and type client.connect 160.251.197.100:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.