On air · chart position #15,269
RustServer_6101
Online 160.251.175.78:28015 checked 11m ago
Players
RustServer_6101
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 13:15 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_6101 online, and how reliable is it?
You will find RustServer_6101 online at this moment. Going by the reported uptime, it restarted roughly 6 days 2 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RustServer_6101 located?
There's no region listed for RustServer_6101. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 160.251.175.78:28015 is its address.
Which version of Rust does RustServer_6101 run?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_6101 runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustServer_6101 run smoothly?
Never under 98, and 133 server fps on average, is how the last 48 hours went. At its fullest it held 45,825 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,485 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is RustServer_6101?
Right now 0 players are on RustServer_6101, out of 50 slots. Its average over the past week comes to 0 players.
How does RustServer_6101 rank against other Rust servers?
Player hours over the past week put RustServer_6101 at #15,269, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on RustServer_6101?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustServer_6101?
Too few wipes on record for RustServer_6101 to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 15 days 13 hours.
Rules and world
What are the rules and settings on RustServer_6101?
The name RustServer_6101 carries no gather rate. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.
Which map does RustServer_6101 run?
A procedural map of size 3,000 with seed 32736, generated by the game, is what RustServer_6101 runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include RustServer_6101?
These Rust Charts lists include RustServer_6101: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustServer_6101 mean?
These are the tags RustServer_6101 makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join RustServer_6101?
The console is behind F1 in Rust: enter client.connect 160.251.175.78:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.