Rust Charts78,653 playing · live

On air · chart position #4,925

Rust 1st -開発中-

Online 160.251.172.243:28115 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 2
0/ 2
players now
0% full
0
7-day average
peak 1
#4,925
rank
top 22%
16h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Rust 1st -開発中-

0on now · 48h peak 1
AveragePeakWipe
00.250.50.75123:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 05:54 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 05:54 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
75%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:07 UTC20h ago – – running 0
Mon 26 Oct, 00:13 UTC3d ago 1 – – 0
Tue 13 Oct, 00:23 UTC16d ago 1 halved by day 3 13 days 0
Sun 11 Oct, 23:56 UTC17d ago 1 – 1 days 0
Fri 9 Oct, 11:10 UTC20d ago 1 held half 2.5 days 0
Wed 7 Oct, 11:49 UTC22d ago 1 held half 2 days 0
Tue 6 Oct, 00:02 UTC23d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造
EA · groups of 20+ · weekly · 25 on average
28 / 100
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐
EA · groups of 8+ · weekly · 22 on average
0 / 200
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 14 on average
0 / 100
1 / 100
[霸道]10000000倍-10.29日-萌新首选-稳定长久
EA · no group limit · 12 on average
0 / 100
#10-[搞就完了]10倍/10.29新档/无权/萌新首选
EA · no group limit · 12 on average
0 / 100
From the figures on this page

Quick answers

About the server

Is Rust 1st -開発中- online, and how reliable is it?

Right now Rust 1st -開発中- is running. About 15 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Rust 1st -開発中- located?

Without a region tag, Rust 1st -開発中- still has a name that points to Asia. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 160.251.172.243:28115.

Which version of Rust does Rust 1st -開発中- run?

Rust network protocol 2635 and build 168909 on Linux is the version Rust 1st -開発中- runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Rust 1st -開発中- run smoothly?

Never under 170, and 224 server fps on average, is how the last 48 hours went. At its fullest it held 4,804 entities: buildings, deployables and the rest of the world. At most it took 3,397 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Rust 1st -開発中-?

Right now 0 players are on Rust 1st -開発中-, out of 2 slots. Over the last week it averaged 0 players; the high point was 1. The busiest stretch of the last 48 hours came at 01:00 UTC, averaging 1 players.

How does Rust 1st -開発中- rank against other Rust servers?

In the seven-day player hours table, Rust 1st -開発中- is #4,925, inside the top 22% of all ranked servers.

Wipes and resets

What does wipe day look like on Rust 1st -開発中-?

The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 75% of recent wipes. Day 3 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Rust 1st -開発中-?

With irregular wipe times on Rust 1st -開発中-, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 16 hours.

Rules and world

What are the rules and settings on Rust 1st -開発中-?

You will not find a gather rate in the name Rust 1st -開発中-. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.

Which map does Rust 1st -開発中- run?

The map on Rust 1st -開発中- is procedural, size 6,000, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include Rust 1st -開発中-?

These Rust Charts lists include Rust 1st -開発中-: Modded Rust servers. On the server list, these filters put it in view: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Rust 1st -開発中- mean?

gmrust (Game mode): Standard survival rules apply; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Rust 1st -開発中- publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join Rust 1st -開発中-?

The console is behind F1 in Rust: enter client.connect 160.251.172.243:28115 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp2
Max players 2 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.