On air · chart position #15,273
RustServer_4457
Online 160.251.171.32:28015 checked 10m ago
Players
RustServer_4457
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:33 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustServer_4457 online, and how reliable is it?
Right now RustServer_4457 is running. The uptime it reports puts its last restart about 7 days 6 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is RustServer_4457 located?
There's no region listed for RustServer_4457. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 160.251.171.32:28015 is its address.
Which version of Rust does RustServer_4457 run?
The build behind RustServer_4457 is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does RustServer_4457 run smoothly?
The 48-hour average was 100 server fps; the lowest point was 82. Buildings, deployables and all the rest of the world came to as many as 49,125 entities. Memory use peaked at 2,419 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is RustServer_4457?
Right now 0 players are on RustServer_4457, out of 50 slots. 0 players was the seven-day average.
How does RustServer_4457 rank against other Rust servers?
Player hours over the past week put RustServer_4457 at #15,273, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on RustServer_4457?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustServer_4457?
RustServer_4457's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 10 days.
Rules and world
What are the rules and settings on RustServer_4457?
You will not find a gather rate in the name RustServer_4457. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does RustServer_4457 run?
A procedural map of size 3,000 with seed 15081, generated by the game, is what RustServer_4457 runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include RustServer_4457?
These Rust Charts lists include RustServer_4457: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RustServer_4457 mean?
The game's server browser sees these tags from RustServer_4457: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join RustServer_4457?
Enter client.connect 160.251.171.32:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.