Rust Charts55,398 playing · live

Off air · chart position #13,887

Build System Dev

Offline 159.26.105.78:28015 checked 25d ago

moddedoxide
Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#13,887
rank
top 61%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Build System Dev

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:09 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
110 / 999
35 / 999
82 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
28 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
36 / 100
From the figures on this page

Quick answers

Host and version

Is Build System Dev online, and how reliable is it?

Build System Dev is down at the moment, having last been seen 25 days 9 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 1 October 2026.

Where is Build System Dev located?

From Build System Dev, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 159.26.105.78:28015.

Which version of Rust does Build System Dev run?

The build behind Build System Dev is Rust network protocol 2634 and build 166652, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Build System Dev?

Last seen 25 days 9 hours ago, Build System Dev is currently offline.

How does Build System Dev rank against other Rust servers?

In the seven-day player hours table, Build System Dev is #13,887, inside the top 61% of all ranked servers.

Wipes and resets

What does wipe day look like on Build System Dev?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on Build System Dev?

Build System Dev's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 25 days 10 hours.

Settings and map

What are the rules and settings on Build System Dev?

The name Build System Dev carries no gather rate. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Build System Dev run?

The map on Build System Dev is procedural, made by the game.

Tags explained

Which Rust Charts lists and filters include Build System Dev?

The Rust Charts lists that carry Build System Dev are: Modded Rust servers and Rust build servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Build System Dev mean?

gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play — that's the set of tags Build System Dev publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join Build System Dev?

The console is behind F1 in Rust: enter client.connect 159.26.105.78:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166652
Build This server reports build 166652.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework is Oxide, also known as uMod.
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.