Rust Charts52,204 playing · live

On air · chart position #9,819

Rust Empires Test

Online 158.69.5.16:28023 checked 8m ago

moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 25
0/ 25
players now
0% full
0
7-day average
peak 1
#9,819
rank
top 44%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Rust Empires Test

0on now · 48h peak 1
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC14d ago 8 – running 0
Wed 14 Oct, 12:32 UTC14d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC42d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 248 on average
303 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 238 on average
195 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 103 on average
134 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
17 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
62 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
19 / 100
From the figures on this page

Quick answers

Server details

Is Rust Empires Test online, and how reliable is it?

Rust Empires Test is up as you read this. Going by the reported uptime, it restarted roughly 9 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 15 September 2026.

Where is Rust Empires Test located?

There's no region listed for Rust Empires Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 158.69.5.16:28023.

Which version of Rust does Rust Empires Test run?

The build behind Rust Empires Test is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.

Does Rust Empires Test run smoothly?

The 48-hour average was 180 server fps; the lowest point was 121. At its fullest it held 125,923 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,532 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Rust Empires Test?

Right now 0 players are on Rust Empires Test, out of 25 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 1 players.

How does Rust Empires Test rank against other Rust servers?

The top 44% of ranked servers includes Rust Empires Test, at #9,819 on player hours for the last week.

Wipes and resets

What does wipe day look like on Rust Empires Test?

At their busiest, its recent wipes averaged 7 players. 16 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 2 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Rust Empires Test?

No next wipe can be predicted for Rust Empires Test: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 14 days 2 hours.

Rules and world

What are the rules and settings on Rust Empires Test?

You will not find a gather rate in the name Rust Empires Test. The default group size of 8 players applies here. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.

Which map does Rust Empires Test run?

The map on Rust Empires Test is procedural, size 4,500, seed 133856400, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include Rust Empires Test?

These Rust Charts lists include Rust Empires Test: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rust Empires Test mean?

These are the tags Rust Empires Test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Rust Empires Test?

The console is behind F1 in Rust: enter client.connect 158.69.5.16:28023 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players 25 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Gameplay

^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded This one is modded, so plugins or settings alter play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.