Players
Rust Empires Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC14d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC14d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC42d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust Empires Test online, and how reliable is it?
Rust Empires Test is up as you read this. Going by the reported uptime, it restarted roughly 9 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 15 September 2026.
Where is Rust Empires Test located?
There's no region listed for Rust Empires Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 158.69.5.16:28023.
Which version of Rust does Rust Empires Test run?
The build behind Rust Empires Test is Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does Rust Empires Test run smoothly?
The 48-hour average was 180 server fps; the lowest point was 121. At its fullest it held 125,923 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,532 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Rust Empires Test?
Right now 0 players are on Rust Empires Test, out of 25 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 00:00 UTC, averaging 1 players.
How does Rust Empires Test rank against other Rust servers?
The top 44% of ranked servers includes Rust Empires Test, at #9,819 on player hours for the last week.
Wipes and resets
What does wipe day look like on Rust Empires Test?
At their busiest, its recent wipes averaged 7 players. 16 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 0% of its recent wipes. By day 2 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Rust Empires Test?
No next wipe can be predicted for Rust Empires Test: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 14 days 2 hours.
Rules and world
What are the rules and settings on Rust Empires Test?
You will not find a gather rate in the name Rust Empires Test. The default group size of 8 players applies here. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Valve's VAC anti-cheat is active.
Which map does Rust Empires Test run?
The map on Rust Empires Test is procedural, size 4,500, seed 133856400, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Rust Empires Test?
These Rust Charts lists include Rust Empires Test: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Empires Test mean?
These are the tags Rust Empires Test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): 25 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): This one is modded, so plugins or settings alter play. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Rust Empires Test?
The console is behind F1 in Rust: enter client.connect 158.69.5.16:28023 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
