Players
Friend Not Foe / PvE Community / North America
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 55% in NA, and #376 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:02 UTC13d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:04 UTC FW27d ago | 5 | halved by day 5 | 13.9 days | 0 |
| Thu 17 Sep, 16:02 UTC41d ago | 5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Friend Not Foe / PvE Community / North America online, and how reliable is it?
You will find Friend Not Foe / PvE Community / North America online at this moment. Going by the reported uptime, it restarted roughly 16 minutes ago. Of the past 7 full days it was running for 164 of 168 hours, or 98% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Friend Not Foe / PvE Community / North America located?
The NA tag is how Friend Not Foe / PvE Community / North America lists its location: North America. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 158.69.23.51:28016.
Which version of Rust does Friend Not Foe / PvE Community / North America run?
Rust network protocol 2635 and build 168909 on Linux is the version Friend Not Foe / PvE Community / North America runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Friend Not Foe / PvE Community / North America run smoothly?
The 48-hour average was 59 server fps; the lowest point was 48. Buildings, deployables and all the rest of the world came to as many as 81,311 entities. Its memory climbed as high as 2,528 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America has 0 of its 50 slots filled right now. Averaging 0 players across seven days, it reached 3 at most. 15:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does Friend Not Foe / PvE Community / North America rank against other Rust servers?
The last seven days of player hours put Friend Not Foe / PvE Community / North America at #6,474, top 29% of ranked servers, and #1,029 in North America. #376 is where it stands among quad servers.
Wipe schedule
What does wipe day look like on Friend Not Foe / PvE Community / North America?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 7 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on Friend Not Foe / PvE Community / North America?
Wipes on Friend Not Foe / PvE Community / North America come every 4 weeks on Thursday at 16:02 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 13 days 18 hours. The tags state a wipe schedule of every two weeks.
How it is set up
What are the rules and settings on Friend Not Foe / PvE Community / North America?
The name Friend Not Foe / PvE Community / North America carries no gather rate. quad gives a group limit of 4 players. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Friend Not Foe / PvE Community / North America run?
Friend Not Foe / PvE Community / North America runs a procedural map of size 3,700 with seed 653090153, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Friend Not Foe / PvE Community / North America?
These Rust Charts lists include Friend Not Foe / PvE Community / North America: Modded Rust servers, Rust PvE servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Friend Not Foe / PvE Community / North America mean?
The game's server browser sees these tags from Friend Not Foe / PvE Community / North America: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): The server browser files this one under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Friend Not Foe / PvE Community / North America?
Enter client.connect 158.69.23.51:28016 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://friendnotfoe.co.uk/ is where its website sits.
