Players
CFTools.Cloud
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:01 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is CFTools.Cloud online, and how reliable is it?
You will find CFTools.Cloud online at this moment. The uptime it reports puts its last restart about 6 days 6 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is CFTools.Cloud located?
There's no region listed for CFTools.Cloud. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.90.134.87:10002.
Which version of Rust does CFTools.Cloud run?
The build behind CFTools.Cloud is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Does CFTools.Cloud run smoothly?
Never under 223, and 234 server fps on average, is how the last 48 hours went. At its fullest it held 12,867 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,799 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is CFTools.Cloud?
CFTools.Cloud has 0 of its 20 slots filled right now. Averaged over seven days, it drew 0 players.
How does CFTools.Cloud rank against other Rust servers?
The top 69% of ranked servers includes CFTools.Cloud, at #15,353 on player hours for the last week.
Wipe schedule
What does wipe day look like on CFTools.Cloud?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on CFTools.Cloud?
Too few wipes on record for CFTools.Cloud to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 26 days 19 hours.
Rules and world
What are the rules and settings on CFTools.Cloud?
No gather rate appears in the name CFTools.Cloud. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does CFTools.Cloud run?
A procedural map of size 2,000 with seed 1750343755, generated by the game, is what CFTools.Cloud runs. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include CFTools.Cloud?
The Rust Charts lists that carry CFTools.Cloud are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on CFTools.Cloud mean?
The game's server browser sees these tags from CFTools.Cloud: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join CFTools.Cloud?
The console is behind F1 in Rust: enter client.connect 157.90.134.87:10002 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
