Off air · chart position #15,327
NO EAC | PRIVATEDMA
Offline 157.85.95.174:22403 checked 1d ago
Players
NO EAC | PRIVATEDMA
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is NO EAC | PRIVATEDMA online, and how reliable is it?
You will not get on NO EAC | PRIVATEDMA just now: it is offline, last seen 45 hours ago. The uptime it reports puts its last restart about 6 days 5 hours ago. It stayed up 84% of the last 7 full days, 141 of 168 hours. The first record Rust Charts holds of it is 21 October 2026.
Where is NO EAC | PRIVATEDMA located?
From NO EAC | PRIVATEDMA, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.85.95.174:22403.
Which version of Rust does NO EAC | PRIVATEDMA run?
Rust network protocol 2634 and build 167781 on Linux is what NO EAC | PRIVATEDMA runs. Steam updates your game for you; all you need is the same protocol to join.
Does NO EAC | PRIVATEDMA run smoothly?
It averaged 236 server fps over the last 48 hours, with a floor of 227. At its fullest it held 8,000 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,479 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is NO EAC | PRIVATEDMA?
Last seen 45 hours ago, NO EAC | PRIVATEDMA is currently offline. Averaged over seven days, it drew 0 players.
How does NO EAC | PRIVATEDMA rank against other Rust servers?
The top 69% of ranked servers includes NO EAC | PRIVATEDMA, at #15,327 on player hours for the last week.
Wipe days
What is the wipe schedule on NO EAC | PRIVATEDMA?
Too few wipes on record for NO EAC | PRIVATEDMA to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 8 days 3 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on NO EAC | PRIVATEDMA?
You will not find a gather rate in the name NO EAC | PRIVATEDMA. 8 players is the group limit, the default for the game. You play survival, raid, build and gather: the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is off.
Which map does NO EAC | PRIVATEDMA run?
A procedural map of size 1,500 with seed 50000, generated by the game, is what NO EAC | PRIVATEDMA runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include NO EAC | PRIVATEDMA?
The Rust Charts lists that carry NO EAC | PRIVATEDMA are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on NO EAC | PRIVATEDMA mean?
The game's server browser sees these tags from NO EAC | PRIVATEDMA: gmrust (Game mode): Survival, in the standard Rust form; mp75 (Max players): It has 75 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join NO EAC | PRIVATEDMA?
Press F1 in Rust to open the console and type client.connect 157.85.95.174:22403. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.