Players
tlmm
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:05 UTC10d ago | 1 | – | running | 0 |
| Fri 2 Oct, 22:43 UTC26d ago | 1 | halved by day 11 | 15.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is tlmm online, and how reliable is it?
Right now tlmm is running. About 5 days 22 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 2 October 2026.
Where is tlmm located?
No region is published by tlmm. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 157.85.93.18:29815.
Which version of Rust does tlmm run?
Rust network protocol 2635 and build 168909 on Linux is what tlmm runs. Joining needs the same protocol on your game; Steam handles the update.
Does tlmm run smoothly?
Never under 127, and 176 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 50,167 entities. Memory use peaked at 4,990 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is tlmm?
Right now 1 players are on tlmm, out of 75 slots. Averaging 0 players across seven days, it reached 1 at most. The busiest stretch of the last 48 hours came at 02:00 UTC, averaging 1 players.
How does tlmm rank against other Rust servers?
In the seven-day player hours table, tlmm is #4,680, inside the top 21% of all ranked servers.
Wipes and resets
What does wipe day look like on tlmm?
Its recent wipes peaked at an average of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 11 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on tlmm?
tlmm's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 10 days 7 hours.
Rules and world
What are the rules and settings on tlmm?
You will not find a gather rate in the name tlmm. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does tlmm run?
A procedural map of size 3,000 with seed 50000, generated by the game, is what tlmm runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include tlmm?
These Rust Charts lists include tlmm: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on tlmm mean?
gmrust (Game mode): Standard survival rules apply; mp75 (Max players): It has 75 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags tlmm publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join tlmm?
Press F1 in Rust to open the console and type client.connect 157.85.93.18:29815. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.