Players
After Hours USA
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is After Hours USA online, and how reliable is it?
Right now After Hours USA is not running; the last sighting was 25 days 20 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 26 September 2026.
Where is After Hours USA located?
The name of After Hours USA points to North America, though no region tag is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 157.85.93.126:24283 is its address.
Which version of Rust does After Hours USA run?
Rust network protocol 2633 and build 165217 on Linux is what After Hours USA runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is After Hours USA?
After Hours USA is offline at the moment; the last sighting was 25 days 20 hours ago.
How does After Hours USA rank against other Rust servers?
In the seven-day player hours table, After Hours USA is #15,996, inside the top 71% of all ranked servers.
Wipes and resets
What is the wipe schedule on After Hours USA?
Too few wipes on record for After Hours USA to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 32 days 21 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on After Hours USA?
The name After Hours USA carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does After Hours USA run?
A procedural map of size 4,500 with seed 123456, generated by the game, is what After Hours USA runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include After Hours USA?
These Rust Charts lists include After Hours USA: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on After Hours USA mean?
These are the tags After Hours USA makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join After Hours USA?
Enter client.connect 157.85.93.126:24283 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.
