On air · chart position #15,351
A Shockbyte Rust Server
Online 157.85.90.149:24086 checked 12m ago
Players
A Shockbyte Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is A Shockbyte Rust Server online, and how reliable is it?
You will find A Shockbyte Rust Server online at this moment. Going by the reported uptime, it restarted roughly 21 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 October 2026.
Where is A Shockbyte Rust Server located?
There's no region listed for A Shockbyte Rust Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 157.85.90.149:24086.
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does A Shockbyte Rust Server run smoothly?
Never under 227, and 242 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 8,225 entities. At most it took 3,243 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is A Shockbyte Rust Server?
Right now 0 players are on A Shockbyte Rust Server, out of 40 slots. Its average over the past week comes to 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over the past week put A Shockbyte Rust Server at #15,351, among the top 69% of ranked servers.
Wipe schedule
What is the wipe schedule on A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 16 days 1 hours.
How it is set up
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does A Shockbyte Rust Server run?
The map on A Shockbyte Rust Server is procedural, size 1,500, seed 50000, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include A Shockbyte Rust Server?
The Rust Charts lists that carry A Shockbyte Rust Server are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set — that's the set of tags A Shockbyte Rust Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join A Shockbyte Rust Server?
The console is behind F1 in Rust: enter client.connect 157.85.90.149:24086 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.