Rust Charts63,710 playing · live

Off air · chart position #1,362

A Shockbyte Rust Server

Offline 157.85.89.136:28015 checked 17h ago

Launch Rust and join
48 hours · an hour a bar · full height is 75
0/ 75
players now
0% full
6
7-day average
peak 23
#1,362
rank
top 6%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

A Shockbyte Rust Server

0on now · 48h peak 7
AveragePeakWipe
0246823:0005:0011:0016:0022:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
010020030040023:0005:0011:0016:0022:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:40 UTC1d ago – – running 0
Sat 24 Oct, 04:12 UTC3d ago 15 held half 2.5 days 5
Thu 22 Oct, 14:08 UTC5d ago 23 – 1.6 days 1
Sun 18 Oct, 12:57 UTC9d ago 19 held half 4 days 8
Wed 14 Oct, 22:00 UTC13d ago 18 held half 3.6 days 6
Sun 11 Oct, 11:41 UTC16d ago 26 held half 3.4 days 3
Thu 8 Oct, 15:00 UTC19d ago 18 held half 2.9 days 2
Mon 5 Oct, 14:25 UTC22d ago 16 held half 3 days 3
Fri 2 Oct, 14:18 UTC25d ago 15 held half 3 days 1
Thu 1 Oct, 21:48 UTC FW26d ago 15 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
564 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
36 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
68 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
281 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
116 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
122 / 150
From the figures on this page

Quick answers

Host and version

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server is not running; the last sighting was 17 hours ago. The uptime it reports puts its last restart about 11 hours ago. It stayed up 93% of the last 7 full days, 156 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.85.89.136:28015.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does A Shockbyte Rust Server run smoothly?

It averaged 185 server fps over the last 48 hours, with a floor of 124. Buildings, deployables and all the rest of the world came to as many as 121,126 entities. Memory use peaked at 5,891 MB. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is A Shockbyte Rust Server?

Last seen 17 hours ago, A Shockbyte Rust Server is currently offline. Averaging 6 players across seven days, it reached 23 at most. Over the past 48 hours, 15:00 UTC drew the most, at 5 players on average.

How does A Shockbyte Rust Server rank against other Rust servers?

The top 6% of ranked servers includes A Shockbyte Rust Server, at #1,362 on player hours for the last week.

Wipe days

What does wipe day look like on A Shockbyte Rust Server?

The busiest point of its recent wipes averaged 19 players. The crowd on the latest wipe hit its peak 20 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on A Shockbyte Rust Server?

With irregular wipe times on A Shockbyte Rust Server, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 29 hours.

Rules and world

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is on.

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 4,500, seed 1057629265, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Lists and filters

Which Rust Charts lists and filters include A Shockbyte Rust Server?

These Rust Charts lists include A Shockbyte Rust Server: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It has 75 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join A Shockbyte Rust Server?

Enter client.connect 157.85.89.136:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It has 75 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.