On air · chart position #12,992
HAZMA
Online 157.85.88.114:22243 checked 5m ago
Players
HAZMA
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:20 UTC24d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is HAZMA online, and how reliable is it?
Right now HAZMA is running. About 2 days 14 hours ago is when it last restarted, to go by the uptime it reports. 61 of 168 hours is what it managed over the past 7 full days, 36% of the time. Rust Charts has tracked it since 13 September 2026.
Where is HAZMA located?
From HAZMA, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 157.85.88.114:22243.
Which version of Rust does HAZMA run?
Rust network protocol 2635 and build 168909 on Linux is what HAZMA runs. Joining needs the same protocol on your game; Steam handles the update.
Does HAZMA run smoothly?
It averaged 217 server fps over the last 48 hours, with a floor of 137. Buildings, deployables and all the rest of the world came to as many as 67,469 entities. Memory use peaked at 4,500 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is HAZMA?
Right now 0 players are on HAZMA, out of 30 slots. Over the last week it averaged 0 players; the high point was 1. 10:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does HAZMA rank against other Rust servers?
Player hours over the past week put HAZMA at #12,992, among the top 58% of ranked servers.
Wipes and resets
What does wipe day look like on HAZMA?
Its recent wipes peaked at an average of 2 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on HAZMA?
HAZMA's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 24 days 13 hours.
Settings and map
What are the rules and settings on HAZMA?
The name HAZMA carries no gather rate. The default group size of 8 players applies here. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. The anti-cheat VAC from Valve is on.
Which map does HAZMA run?
The map on HAZMA is procedural, size 3,500, seed 50000, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include HAZMA?
The Rust Charts lists that carry HAZMA are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HAZMA mean?
The game's server browser sees these tags from HAZMA: gmrust (Game mode): Standard survival rules apply; mp30 (Max players): It has 30 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join HAZMA?
The console is behind F1 in Rust: enter client.connect 157.85.88.114:22243 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.