On air · chart position #15,327
WildHunt
Online 157.85.87.37:28138 checked 8m ago
Players
WildHunt
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is WildHunt online, and how reliable is it?
WildHunt is up as you read this. Going by the reported uptime, it restarted roughly 4 days 18 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 21 October 2026.
Where is WildHunt located?
From WildHunt, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 157.85.87.37:28138.
Which version of Rust does WildHunt run?
Rust network protocol 2635 and build 168909 on Linux is what WildHunt runs. Steam updates your game for you; all you need is the same protocol to join.
Does WildHunt run smoothly?
It averaged 229 server fps over the last 48 hours, with a floor of 199. Buildings, deployables and all the rest of the world came to as many as 30,071 entities. At most it took 3,984 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is WildHunt?
Right now 0 players are on WildHunt, out of 40 slots. 0 players was the seven-day average.
How does WildHunt rank against other Rust servers?
The top 69% of ranked servers includes WildHunt, at #15,327 on player hours for the last week. #616 is where it stands among quad servers.
Wipes and resets
What does wipe day look like on WildHunt?
Its recent wipes peaked at an average of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on WildHunt?
Too few wipes on record for WildHunt to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 7 days 19 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on WildHunt?
You will not find a gather rate in the name WildHunt. quad gives a group limit of 4 players. You play softcore, Facepunch's gentler mode: some loot stays with you. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does WildHunt run?
The map on WildHunt is procedural, size 2,500, seed 50000, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tags explained
Which Rust Charts lists and filters include WildHunt?
These Rust Charts lists include WildHunt: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on WildHunt mean?
The game's server browser sees these tags from WildHunt: gmsoftcore (Game mode): This mode is softcore, the easier option; mp40 (Max players): 40 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join WildHunt?
Enter client.connect 157.85.87.37:28138 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.