On air · chart position #6,788
A Shockbyte Rust Server
Online 157.85.87.35:28645 checked 10m ago
Players
A Shockbyte Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is A Shockbyte Rust Server online, and how reliable is it?
You will find A Shockbyte Rust Server online at this moment. About 2 days 21 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 100% of the last 2 full days, 48 of 48 hours. Rust Charts has tracked it since 24 October 2026.
Where is A Shockbyte Rust Server located?
From A Shockbyte Rust Server, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 157.85.87.35:28645.
Which version of Rust does A Shockbyte Rust Server run?
The build behind A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does A Shockbyte Rust Server run smoothly?
Never under 226, and 253 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 8,344 entities. At most it took 3,262 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server has 1 of its 2 slots filled right now. Averaging 0 players across seven days, it reached 2 at most. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 2 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over the past week put A Shockbyte Rust Server at #6,788, among the top 31% of ranked servers.
Wipe days
What is the wipe schedule on A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 2 days 23 hours.
Settings and map
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does A Shockbyte Rust Server run?
A procedural map of size 1,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include A Shockbyte Rust Server?
These Rust Charts lists include A Shockbyte Rust Server: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Shockbyte Rust Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags A Shockbyte Rust Server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join A Shockbyte Rust Server?
Enter client.connect 157.85.87.35:28645 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.