Rust Charts40,217 playing · live

On air · chart position #15,411

testing

Online NA 157.85.86.76:21595 checked 6m ago

duo weekly wipes moddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is 20
0/ 20
players now
0% full
0
7-day average
peak –
#15,411
rank
top 69% · #1545 in NA
3d ago
last wipe
weekly schedule
3d 13h
next wipe
Sat 31 Oct, 16:01 UTC

Players

testing

0on now
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #380 of the duo servers (top 90%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 3d 13h. Its weekly schedule tag · low confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

3d 13h
Sat 31 Oct, 16:01 UTC
8d 16h
Thu 5 Nov, 19:00 UTC
FW
10d 13h
Sat 7 Nov, 16:01 UTC
17d 13h
Sat 14 Nov, 16:01 UTC
24d 13h
Sat 21 Nov, 16:01 UTC
31d 13h
Sat 28 Nov, 16:01 UTC
36d 16h
Thu 3 Dec, 19:00 UTC
FW
38d 13h
Sat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC3d ago 0 – running 0
Sat 17 Oct, 15:10 UTC10d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC11d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US
NA · duo · weekly · 100 on average
39 / 100
RustForNoobs.com | Mondays | Solo/Duo | US
NA · duo · weekly · 60 on average
261 / 300
US RustLife.net | Solo/Duo | Fridays | Noob Friendly
NA · duo · weekly · 3 on average
2 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED
NA · duo · weekly · 3 on average
3 / 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly
NA · duo · weekly · 2 on average
5 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
NA · duo · 2x · weekly · 147 on average
38 / 200
From the figures on this page

Quick answers

Server details

Is testing online, and how reliable is it?

testing is up as you read this. About 38 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 16 October 2026.

Where is testing located?

The NA tag is how testing lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 157.85.86.76:21595.

Which version of Rust does testing run?

Rust network protocol 2635 and build 168909 on Linux is what testing runs. Steam updates your game for you; all you need is the same protocol to join.

Does testing run smoothly?

The 48-hour average was 238 server fps; the lowest point was 223. Buildings, deployables and all the rest of the world came to as many as 7,087 entities. Memory use peaked at 2,983 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is testing?

Right now 0 players are on testing, out of 20 slots. 0 players was the seven-day average.

How does testing rank against other Rust servers?

On player hours for the past week, testing is #15,411: top 69% overall and #1,545 in North America. #380 is where it stands among duo servers.

Wipe schedule

What does wipe day look like on testing?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on testing?

The prediction falls back on the tag, because testing's record is too thin to confirm a schedule. Saturday 31 October at 16:01 UTC is when the next wipe is due. The world it runs now dates from 3 days 10 hours. The tags state a weekly wipe schedule.

How it is set up

What are the rules and settings on testing?

No gather rate appears in the name testing. duo gives a group limit of 2 players. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.

Which map does testing run?

A procedural map of size 1,000 with seed 50000, generated by the game, is what testing runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.

Lists and filters

Which Rust Charts lists and filters include testing?

These Rust Charts lists include testing: Duo Rust servers, Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on testing mean?

gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): 20 slots are available; ts2 (Group limit): The team cap is 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here; NA (North America): North America is where the server browser lists it — that's the set of tags testing publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join testing?

Enter client.connect 157.85.86.76:21595 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://discord.com/invite/BGKzykfwEC.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp20
Max players 20 slots are available.
ts2
Group limit The team cap is 2.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Plugins run on Carbon here.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.