Players
testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA, and #380 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 16:01 UTC, in 3d 13h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC3d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC10d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC11d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is testing online, and how reliable is it?
testing is up as you read this. About 38 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 16 October 2026.
Where is testing located?
The NA tag is how testing lists its location: North America. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 157.85.86.76:21595.
Which version of Rust does testing run?
Rust network protocol 2635 and build 168909 on Linux is what testing runs. Steam updates your game for you; all you need is the same protocol to join.
Does testing run smoothly?
The 48-hour average was 238 server fps; the lowest point was 223. Buildings, deployables and all the rest of the world came to as many as 7,087 entities. Memory use peaked at 2,983 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is testing?
Right now 0 players are on testing, out of 20 slots. 0 players was the seven-day average.
How does testing rank against other Rust servers?
On player hours for the past week, testing is #15,411: top 69% overall and #1,545 in North America. #380 is where it stands among duo servers.
Wipe schedule
What does wipe day look like on testing?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on testing?
The prediction falls back on the tag, because testing's record is too thin to confirm a schedule. Saturday 31 October at 16:01 UTC is when the next wipe is due. The world it runs now dates from 3 days 10 hours. The tags state a weekly wipe schedule.
How it is set up
What are the rules and settings on testing?
No gather rate appears in the name testing. duo gives a group limit of 2 players. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does testing run?
A procedural map of size 1,000 with seed 50000, generated by the game, is what testing runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Lists and filters
Which Rust Charts lists and filters include testing?
These Rust Charts lists include testing: Duo Rust servers, Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on testing mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): 20 slots are available; ts2 (Group limit): The team cap is 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes happen every week; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Plugins run on Carbon here; NA (North America): North America is where the server browser lists it — that's the set of tags testing publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
How to join
How do I join testing?
Enter client.connect 157.85.86.76:21595 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://discord.com/invite/BGKzykfwEC.
