Off air · chart position #16,008
After the war... What happened?
Offline 157.85.86.51:26079 checked 23d ago
Players
After the war... What happened?
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, and #635 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is After the war... What happened? online, and how reliable is it?
You will not get on After the war... What happened? just now: it is offline, last seen 23 days 5 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is After the war... What happened? located?
There's no region listed for After the war... What happened?. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 157.85.86.51:26079 is its address.
Which version of Rust does After the war... What happened? run?
Rust network protocol 2633 and build 165217 on Linux is the version After the war... What happened? runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is After the war... What happened??
After the war... What happened? shows as offline now, with its last appearance 23 days 5 hours ago.
How does After the war... What happened? rank against other Rust servers?
Player hours over the past week put After the war... What happened? at #16,008, among the top 72% of ranked servers. #635 is where it stands among quad servers.
Wipes and resets
What is the wipe schedule on After the war... What happened??
Too few wipes on record for After the war... What happened? to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 55 days 23 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on After the war... What happened??
You will not find a gather rate in the name After the war... What happened?. quad gives a group limit of 4 players. softcore is the game mode, Facepunch's gentler mode: some loot stays with you. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does After the war... What happened? run?
A procedural map of size 3,000 with seed 50000, generated by the game, is what After the war... What happened? runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include After the war... What happened??
These Rust Charts lists include After the war... What happened?: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on After the war... What happened? mean?
These are the tags After the war... What happened? makes public, and the server browser reads them: gmsoftcore (Game mode): This mode is softcore, the easier option; mp40 (Max players): The server holds 40 slots; ts4 (Group limit): The team cap is 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join After the war... What happened??
The console is behind F1 in Rust: enter client.connect 157.85.86.51:26079 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.