Off air · chart position #15,338
A Shockbyte Rust Server
Offline 157.85.85.137:28468 checked 5h ago
Players
A Shockbyte Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is down at the moment, having last been seen 5 hours ago. Going by the reported uptime, it restarted roughly 41 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 6 October 2026.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Charts shows the location a server claims, not where the machine actually is. 157.85.85.137:28468 is its address.
Which version of Rust does A Shockbyte Rust Server run?
The build behind A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does A Shockbyte Rust Server run smoothly?
Never under 230, and 238 server fps on average, is how the last 48 hours went. At its fullest it held 8,304 entities: buildings, deployables and the rest of the world. At most it took 2,901 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is A Shockbyte Rust Server?
A Shockbyte Rust Server is offline at the moment; the last sighting was 5 hours ago. Averaged over seven days, it drew 0 players.
How does A Shockbyte Rust Server rank against other Rust servers?
In the seven-day player hours table, A Shockbyte Rust Server is #15,338, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on A Shockbyte Rust Server?
Too few wipes on record for A Shockbyte Rust Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 22 days 13 hours.
Settings and map
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name A Shockbyte Rust Server. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include A Shockbyte Rust Server?
The Rust Charts lists that carry A Shockbyte Rust Server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join A Shockbyte Rust Server?
The console is behind F1 in Rust: enter client.connect 157.85.85.137:28468 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.