Rust Charts69,058 playing · live

Off air · chart position #15,348

Priv server

Offline 157.85.85.114:28263 checked 1d ago

Launch Rust and join
48 hours · an hour a bar · full height is 12
0/ 12
players now
0% full
0
7-day average
peak –
#15,348
rank
top 69%
27d ago
last wipe
no schedule published
7d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Priv server

0on now
AveragePeak
0123422:0002:0006:0011:0015:0019:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040022:0002:0006:0011:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

6
wipe-day peak
players, last three wipes

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
504 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
324 / 400
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 297 on average
40 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 296 on average
33 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 272 on average
99 / 150
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 253 on average
120 / 200
From the figures on this page

Quick answers

About the server

Is Priv server online, and how reliable is it?

Priv server is down at the moment, having last been seen 26 hours ago. The uptime it reports puts its last restart about 23 hours ago. It stayed up 98% of the last 7 full days, 164 of 168 hours. The first record Rust Charts holds of it is 1 October 2026.

Where is Priv server located?

There's no region listed for Priv server. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 157.85.85.114:28263 is its address.

Which version of Rust does Priv server run?

The build behind Priv server is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does Priv server run smoothly?

The 48-hour average was 212 server fps; the lowest point was 178. At its fullest it held 31,853 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,153 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is Priv server?

Priv server is offline at the moment; the last sighting was 26 hours ago. 0 players was the seven-day average.

How does Priv server rank against other Rust servers?

In the seven-day player hours table, Priv server is #15,348, inside the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on Priv server?

Its recent wipes peaked at an average of 6 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Priv server?

A single monthly wipe, the force wipe, is all Priv server runs. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 27 days 2 hours.

How it is set up

What are the rules and settings on Priv server?

The name Priv server carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is off.

Which map does Priv server run?

The map on Priv server is procedural, size 3,500, seed 1, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include Priv server?

The Rust Charts lists that carry Priv server are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Priv server mean?

gmrust (Game mode): Survival, in the standard Rust form; mp12 (Max players): It has 12 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags Priv server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Priv server?

Enter client.connect 157.85.85.114:28263 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp12
Max players It has 12 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.