Rust Charts73,203 playing · live

On air · chart position #15,404

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 10m ago

7x weekly wipes moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,404
rank
top 69%
15d ago
last wipe
weekly schedule
5d 9h
next wipe
Mon 2 Nov, 07:22 UTC

Players

Outback Modded 7x | AU/OCE

0on now
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 5d 9h. Its weekly schedule tag · low confidence

10.4 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

5d 9h
Mon 2 Nov, 07:22 UTC
8d 21h
Thu 5 Nov, 19:00 UTC
FW
12d 9h
Mon 9 Nov, 07:22 UTC
19d 9h
Mon 16 Nov, 07:22 UTC
26d 9h
Mon 23 Nov, 07:22 UTC
33d 9h
Mon 30 Nov, 07:22 UTC
36d 21h
Thu 3 Dec, 19:00 UTC
FW
40d 9h
Mon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC15d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG AU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
OC · groups of 40+ · 5x · weekly · 2 on average
4 / 100
[AU] Winterust - 2x Main
OC · groups of 10+ · 2x · weekly · 79 on average
4 / 75
[AU] Winterust - 2x Mondays
OC · groups of 8+ · 2x · weekly · 60 on average
33 / 75
HollowServers.co AU 3x Solo/Duo/Trio/Quad|LootX3|JUST FULLWIPED
OC · groups of 8+ · 3x · weekly · 2 on average
1 / 100
23/10|Rusty|AU/NZ|3X|Solo|Events|SOLO ONLY
OC · groups of 8+ · 3x · weekly · 2 on average
3 / 100
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
6 / 100
From the figures on this page

Quick answers

Server details

Is Outback Modded 7x | AU/OCE online, and how reliable is it?

Outback Modded 7x | AU/OCE is up as you read this. About 2 days 16 hours ago is when it last restarted, to go by the uptime it reports. 163 of 168 hours is what it managed over the past 7 full days, 97% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Outback Modded 7x | AU/OCE located?

Without a region tag, Outback Modded 7x | AU/OCE still has a name that points to Oceania. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.211.49.86:28015.

Which version of Rust does Outback Modded 7x | AU/OCE run?

Rust network protocol 2635 and build 168909 on Windows is what Outback Modded 7x | AU/OCE runs. Joining needs the same protocol on your game; Steam handles the update.

Does Outback Modded 7x | AU/OCE run smoothly?

The 48-hour average was 138 server fps; the lowest point was 77. Buildings, deployables and all the rest of the world came to as many as 204,141 entities. Its memory climbed as high as 5,704 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is Outback Modded 7x | AU/OCE?

Right now 0 players are on Outback Modded 7x | AU/OCE, out of 50 slots. Averaged over seven days, it drew 0 players.

How does Outback Modded 7x | AU/OCE rank against other Rust servers?

The top 69% of ranked servers includes Outback Modded 7x | AU/OCE, at #15,404 on player hours for the last week.

Wipe schedule

What does wipe day look like on Outback Modded 7x | AU/OCE?

At their busiest, its recent wipes averaged 0 players. 37 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Outback Modded 7x | AU/OCE?

The record holds too few of Outback Modded 7x | AU/OCE's wipes to confirm the schedule, so the tag drives the prediction. Expect the next wipe on Monday 2 November at 07:22 UTC. 15 days 14 hours is how long ago its current world was made. The tags state a weekly wipe schedule.

Rules and world

What are the rules and settings on Outback Modded 7x | AU/OCE?

Outback Modded 7x | AU/OCE goes by its name: gather rate 7x. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Outback Modded 7x | AU/OCE run?

A procedural map of size 4,500 with seed 1337, generated by the game, is what Outback Modded 7x | AU/OCE runs. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tag guide

Which Rust Charts lists and filters include Outback Modded 7x | AU/OCE?

The Rust Charts lists that carry Outback Modded 7x | AU/OCE are: Rust servers in Oceania and Modded Rust servers. On the server list, these filters put it in view: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Outback Modded 7x | AU/OCE mean?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Outback Modded 7x | AU/OCE publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join Outback Modded 7x | AU/OCE?

The console is behind F1 in Rust: enter client.connect 157.211.49.86:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It has 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.