Players
Eddie Catflap's Soltorch Islands 4250 v012
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, top 55% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:06 UTC5d ago | 2 | – | running | 0 |
| Wed 21 Oct, 04:55 UTC7d ago | 2 | – | 1.7 days | 0 |
| Tue 20 Oct, 07:48 UTC8d ago | 2 | – | 0.9 days | 0 |
| Fri 16 Oct, 07:51 UTC12d ago | 2 | – | 4 days | 0 |
| Wed 7 Oct, 04:12 UTC21d ago | 1 | held half | 9.2 days | 1 |
| Sun 27 Sep, 04:32 UTC31d ago | 1 | held half | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Eddie Catflap's Soltorch Islands 4250 v012 online, and how reliable is it?
Right now Eddie Catflap's Soltorch Islands 4250 v012 is running. Going by the reported uptime, it restarted roughly 2 days 11 hours ago. It stayed up 91% of the last 7 full days, 153 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Eddie Catflap's Soltorch Islands 4250 v012 located?
The OC tag is how Eddie Catflap's Soltorch Islands 4250 v012 lists its location: Oceania. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 157.211.1.239:28145.
Which version of Rust does Eddie Catflap's Soltorch Islands 4250 v012 run?
Rust network protocol 2635 and build 168909 on Windows is the version Eddie Catflap's Soltorch Islands 4250 v012 runs. Joining needs the same protocol on your game; Steam handles the update.
Does Eddie Catflap's Soltorch Islands 4250 v012 run smoothly?
It averaged 71 server fps over the last 48 hours, with a floor of 31. At its fullest it held 103,583 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 4,349 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Eddie Catflap's Soltorch Islands 4250 v012?
On Eddie Catflap's Soltorch Islands 4250 v012, 0 players are in and 80 slots are the ceiling. Over the last week it averaged 0 players; the high point was 2. 08:00 UTC was the peak of the last 48 hours, with 2 players on average.
How does Eddie Catflap's Soltorch Islands 4250 v012 rank against other Rust servers?
The last seven days of player hours put Eddie Catflap's Soltorch Islands 4250 v012 at #4,772, top 21% of ranked servers, and #112 in Oceania.
Wipe schedule
What does wipe day look like on Eddie Catflap's Soltorch Islands 4250 v012?
Its recent wipes peaked at an average of 2 players. 12 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Eddie Catflap's Soltorch Islands 4250 v012?
The prediction falls back on the tag, because Eddie Catflap's Soltorch Islands 4250 v012's record is too thin to confirm a schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world in play was made 5 days 20 hours. Its tags carry a wipe schedule of one wipe every two weeks.
How it is set up
What are the rules and settings on Eddie Catflap's Soltorch Islands 4250 v012?
You will not find a gather rate in the name Eddie Catflap's Soltorch Islands 4250 v012. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does Eddie Catflap's Soltorch Islands 4250 v012 run?
A procedural map of size 4,250 with seed 1337, generated by the game, is what Eddie Catflap's Soltorch Islands 4250 v012 runs. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Eddie Catflap's Soltorch Islands 4250 v012?
These Rust Charts lists include Eddie Catflap's Soltorch Islands 4250 v012: Rust servers in Oceania and Modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the server tags on Eddie Catflap's Soltorch Islands 4250 v012 mean?
The game's server browser sees these tags from Eddie Catflap's Soltorch Islands 4250 v012: gmrust (Game mode): The game mode is standard Rust survival; mp80 (Max players): 80 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Listed as modded because plugins or settings differ from the base game; OC (Oceania): In the server browser it sits under Oceania. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Eddie Catflap's Soltorch Islands 4250 v012?
The console is behind F1 in Rust: enter client.connect 157.211.1.239:28145 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/twAFAAyspD.
