Off air · chart position #9,459
BuildLab
Offline 157.173.25.164:47831 checked 1d ago
Players
BuildLab
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is BuildLab online, and how reliable is it?
You will not get on BuildLab just now: it is offline, last seen 38 hours ago. Of the past 7 full days it was running for 5 of 168 hours, or 3% of the time. Its earliest entry with Rust Charts dates from 30 September 2026.
Where is BuildLab located?
There's no region listed for BuildLab. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 157.173.25.164:47831.
Which version of Rust does BuildLab run?
The build behind BuildLab is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is BuildLab?
BuildLab is offline at the moment; the last sighting was 38 hours ago. Averaging 1 players across seven days, it reached 1 at most. 14:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does BuildLab rank against other Rust servers?
The top 43% of ranked servers includes BuildLab, at #9,459 on player hours for the last week.
Wipe schedule
What is the wipe schedule on BuildLab?
The record of BuildLab's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 7 days 12 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on BuildLab?
The name BuildLab carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does BuildLab run?
The map on BuildLab is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include BuildLab?
The Rust Charts lists that carry BuildLab are: Modded Rust servers and Rust build servers. On the server list, these filters put it in view: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
The game's server browser sees these tags from BuildLab: gmrust (Game mode): Standard survival rules apply; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join BuildLab?
The console is behind F1 in Rust: enter client.connect 157.173.25.164:47831 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.