On air · chart position #15,349
RustDockerServer
Online 153.68.126.170:28015 checked 11m ago
Players
RustDockerServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:17 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustDockerServer online, and how reliable is it?
You will find RustDockerServer online at this moment. About 3 days 15 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. Rust Charts has tracked it since 20 September 2026.
Where is RustDockerServer located?
No region is published by RustDockerServer. Rust Charts shows the location a server claims, not where the machine actually is. 153.68.126.170:28015 is its address.
Which version of Rust does RustDockerServer run?
Rust network protocol 2635 and build 168909 on Linux is the version RustDockerServer runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustDockerServer run smoothly?
It averaged 159 server fps over the last 48 hours, with a floor of 141. At its fullest it held 121,005 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,883 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is RustDockerServer?
Right now 0 players are on RustDockerServer, out of 10 slots. Averaged over seven days, it drew 0 players.
How does RustDockerServer rank against other Rust servers?
In the seven-day player hours table, RustDockerServer is #15,349, inside the top 69% of all ranked servers.
Wipe days
What does wipe day look like on RustDockerServer?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on RustDockerServer?
RustDockerServer's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 24 days 17 hours.
Settings and map
What are the rules and settings on RustDockerServer?
No gather rate appears in the name RustDockerServer. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does RustDockerServer run?
RustDockerServer runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include RustDockerServer?
The Rust Charts lists that carry RustDockerServer are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustDockerServer mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set — that's the set of tags RustDockerServer publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join RustDockerServer?
Enter client.connect 153.68.126.170:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.