Rust Charts38,808 playing · live

Off air · chart position #15,140

Oclium Dev Server

Offline 153.66.31.180:28015 checked 12d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,140
rank
top 70%
21d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Oclium Dev Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
176 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
120 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
14 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
20 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
25 / 200
From the figures on this page

Quick answers

About the server

Is Oclium Dev Server online, and how reliable is it?

Right now Oclium Dev Server is not running; the last sighting was 12 days 19 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 16 October 2026.

Where is Oclium Dev Server located?

There's no region listed for Oclium Dev Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 153.66.31.180:28015.

Which version of Rust does Oclium Dev Server run?

The build behind Oclium Dev Server is Rust network protocol 2634 and build 167058, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Oclium Dev Server?

Last seen 12 days 19 hours ago, Oclium Dev Server is currently offline.

How does Oclium Dev Server rank against other Rust servers?

In the seven-day player hours table, Oclium Dev Server is #15,140, inside the top 70% of all ranked servers.

Wipes and resets

What is the wipe schedule on Oclium Dev Server?

The record of Oclium Dev Server's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 21 days 3 hours is how long ago its current world was made.

How it is set up

What are the rules and settings on Oclium Dev Server?

The name Oclium Dev Server carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is off: that is Valve's anti-cheat.

Which map does Oclium Dev Server run?

A procedural map, generated by the game, is what Oclium Dev Server runs.

Tag guide

Which Rust Charts lists and filters include Oclium Dev Server?

The Rust Charts lists that carry Oclium Dev Server are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Oclium Dev Server mean?

These are the tags Oclium Dev Server makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Oclium Dev Server?

The console is behind F1 in Rust: enter client.connect 153.66.31.180:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.