Off air · chart position #15,215
testing
Offline NA 153.66.141.225:28015 checked 15d ago
Players
testing
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 1d 22h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:49 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is testing online, and how reliable is it?
You will not get on testing just now: it is offline, last seen 15 days 14 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 9 October 2026.
Where is testing located?
The NA tag is how testing lists its location: North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 153.66.141.225:28015.
Which version of Rust does testing run?
The build behind testing is Rust network protocol 2634 and build 166652, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is testing?
Last seen 15 days 14 hours ago, testing is currently offline.
How does testing rank against other Rust servers?
The last seven days of player hours put testing at #15,215, top 71% of ranked servers, and #1,545 in North America. #376 is where it sits in the duo group.
Wipe days
What does wipe day look like on testing?
Its recent wipes peaked at an average of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on testing?
The tag sets the prediction for testing, as too few of its wipes are on record to confirm the schedule. Saturday 31 October at 15:49 UTC is when the next wipe is due. 19 days 1 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.
Rules and world
What are the rules and settings on testing?
The name testing carries no gather rate. The group limit is 2 players, as stated in duo. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. Valve's VAC anti-cheat is active.
Tags explained
Which Rust Charts lists and filters include testing?
The Rust Charts lists that carry testing are: Duo Rust servers, Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
What do the server tags on testing mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): It has 20 slots; ts2 (Group limit): No team can exceed 2; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^w (Weekly): It wipes weekly; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here; NA (North America): North America is where the server browser lists it — that's the set of tags testing publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join testing?
The console is behind F1 in Rust: enter client.connect 153.66.141.225:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.