Rust Charts89,289 playing · live

On air · chart position #15,217

Test Z

Online 152.89.199.149:35000 checked 2h ago

Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#15,217
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Test Z

0on now
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
54
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC21d ago 107 – running 0
Fri 2 Oct, 09:12 UTC26d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300
From the figures on this page

Quick answers

Host and version

Is Test Z online, and how reliable is it?

You will find Test Z online at this moment. Going by the reported uptime, it restarted roughly 4 days 9 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 14 September 2026.

Where is Test Z located?

No region is published by Test Z. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 152.89.199.149:35000.

Which version of Rust does Test Z run?

Rust network protocol 2635 and build 168909 on Linux is what Test Z runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Test Z run smoothly?

It averaged 117 server fps over the last 48 hours, with a floor of 93. At its fullest it held 71,492 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,821 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is Test Z?

On Test Z, 0 players are in and 100 slots are the ceiling. Averaging 0 players across seven days, it reached 1 at most.

How does Test Z rank against other Rust servers?

Player hours over the past week put Test Z at #15,217, among the top 69% of ranked servers.

Wipe schedule

What does wipe day look like on Test Z?

At their busiest, its recent wipes averaged 54 players. 13 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Test Z?

Too few wipes on record for Test Z to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 10 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Test Z?

You will not find a gather rate in the name Test Z. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.

Which map does Test Z run?

Test Z runs a procedural map of size 3,500 with seed 5395053, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tag guide

Who runs Test Z?

No other server we track uses the x4c.ru hostname that Test Z publishes.

Which Rust Charts lists and filters include Test Z?

The Rust Charts lists that carry Test Z are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Test Z mean?

The game's server browser sees these tags from Test Z: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Test Z?

The console is behind F1 in Rust: enter client.connect 152.89.199.149:35000 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://x4c.ru for its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.