On air · chart position #15,432
staging
Online 151.80.25.50:28013 checked 10m ago
Players
staging
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:41 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is staging online, and how reliable is it?
Right now staging is running. About 15 minutes ago is when it last restarted, to go by the uptime it reports. It stayed up 95% of the last 7 full days, 160 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is staging located?
From staging, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 151.80.25.50:28013 is its address.
Which version of Rust does staging run?
The build behind staging is Rust network protocol 2635 and build 169514, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does staging run smoothly?
Never under 1, and 1 server fps on average, is how the last 48 hours went. At its fullest it held 119,000 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,659 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is staging?
Right now 0 players are on staging, out of 150 slots. 0 players was the seven-day average.
How does staging rank against other Rust servers?
The top 69% of ranked servers includes staging, at #15,432 on player hours for the last week.
Wipes and resets
What does wipe day look like on staging?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on staging?
staging's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 34 days.
How it is set up
What are the rules and settings on staging?
You will not find a gather rate in the name staging. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.
Which map does staging run?
staging runs a procedural map of size 4,500 with seed 59991, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include staging?
These Rust Charts lists include staging: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on staging mean?
These are the tags staging makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169514 (Build): The game build is 169514; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join staging?
Press F1 in Rust to open the console and type client.connect 151.80.25.50:28013. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.