Off air · chart position #9,071
Rust PvE - Test
Offline 151.59.150.11:28015 checked 1d ago
Players
Rust PvE - Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust PvE - Test online, and how reliable is it?
Rust PvE - Test is down at the moment, having last been seen 40 hours ago. About 9 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 23% of the last 2 full days, 11 of 48 hours. The first record Rust Charts holds of it is 27 October 2026.
Where is Rust PvE - Test located?
There's no region listed for Rust PvE - Test. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 151.59.150.11:28015.
Which version of Rust does Rust PvE - Test run?
Rust network protocol 2635 and build 168909 on Windows is what Rust PvE - Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Rust PvE - Test run smoothly?
The 48-hour average was 234 server fps; the lowest point was 227. At its fullest it held 66,738 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,825 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Rust PvE - Test?
Last seen 40 hours ago, Rust PvE - Test is currently offline. Over the last week it averaged 0 players; the high point was 1. 07:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does Rust PvE - Test rank against other Rust servers?
Player hours over the past week put Rust PvE - Test at #9,071, among the top 41% of ranked servers.
Wipe schedule
What is the wipe schedule on Rust PvE - Test?
The record of Rust PvE - Test's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 4 days 16 hours.
Settings and map
What are the rules and settings on Rust PvE - Test?
The name Rust PvE - Test carries no gather rate. The group limit is 5 players. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Rust PvE - Test run?
Rust PvE - Test runs a procedural map of size 3,500 with seed 1337, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Rust PvE - Test?
These Rust Charts lists include Rust PvE - Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust PvE - Test mean?
These are the tags Rust PvE - Test makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): It has 5 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Rust PvE - Test?
The console is behind F1 in Rust: enter client.connect 151.59.150.11:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.