On air · chart position #12,446
Rusty Skulls
Online 147.135.31.203:28015 checked 11m ago
Players
Rusty Skulls
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:33 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rusty Skulls online, and how reliable is it?
You will find Rusty Skulls online at this moment. The uptime it reports puts its last restart about 6 days 7 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is Rusty Skulls located?
No region is published by Rusty Skulls. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 147.135.31.203:28015 is its address.
Which version of Rust does Rusty Skulls run?
The build behind Rusty Skulls is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Rusty Skulls run smoothly?
The 48-hour average was 200 server fps; the lowest point was 162. Buildings, deployables and all the rest of the world came to as many as 44,206 entities. Its memory climbed as high as 2,366 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Rusty Skulls?
On Rusty Skulls, 0 players are in and 50 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1.
How does Rusty Skulls rank against other Rust servers?
The top 56% of ranked servers includes Rusty Skulls, at #12,446 on player hours for the last week.
Wipe schedule
What does wipe day look like on Rusty Skulls?
Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Rusty Skulls?
Once a month is the whole of it: Rusty Skulls wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 10 hours is how long ago its current world was made.
Rules and world
What are the rules and settings on Rusty Skulls?
You will not find a gather rate in the name Rusty Skulls. 8 players is the group limit, the default for the game. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does Rusty Skulls run?
Rusty Skulls runs a procedural map of size 3,000 with seed 169749001, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Lists and filters
Which Rust Charts lists and filters include Rusty Skulls?
These Rust Charts lists include Rusty Skulls: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Rusty Skulls mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code — that's the set of tags Rusty Skulls publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Rusty Skulls?
The console is behind F1 in Rust: enter client.connect 147.135.31.203:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://rustyskulls.com/.