Off air · chart position #15,962
4Netplayers RustWorld
Offline 146.59.0.52:24900 checked 23d ago
Players
4Netplayers RustWorld
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:35 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 19:45 UTC37d ago | 1 | halved by day 1 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers RustWorld online, and how reliable is it?
Right now 4Netplayers RustWorld is not running; the last sighting was 23 days 7 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 13 September 2026.
Where is 4Netplayers RustWorld located?
There's no region listed for 4Netplayers RustWorld. Rust Charts shows the location a server claims, not where the machine actually is. 146.59.0.52:24900 is its address.
Which version of Rust does 4Netplayers RustWorld run?
The build behind 4Netplayers RustWorld is Rust network protocol 2634 and build 166652, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is 4Netplayers RustWorld?
Last seen 23 days 7 hours ago, 4Netplayers RustWorld is currently offline.
How does 4Netplayers RustWorld rank against other Rust servers?
In the seven-day player hours table, 4Netplayers RustWorld is #15,962, inside the top 71% of all ranked servers.
Wipe days
What does wipe day look like on 4Netplayers RustWorld?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on 4Netplayers RustWorld?
4Netplayers RustWorld's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 23 days 20 hours.
Settings and map
What are the rules and settings on 4Netplayers RustWorld?
No gather rate appears in the name 4Netplayers RustWorld. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does 4Netplayers RustWorld run?
4Netplayers RustWorld runs a procedural map of size 3,500 with seed 1234567890, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include 4Netplayers RustWorld?
The Rust Charts lists that carry 4Netplayers RustWorld are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on 4Netplayers RustWorld mean?
The game's server browser sees these tags from 4Netplayers RustWorld: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166652 (Build): This server reports build 166652; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join 4Netplayers RustWorld?
The console is behind F1 in Rust: enter client.connect 146.59.0.52:24900 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.