Rust Charts39,491 playing · live

On air · chart position #14,371

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 11m ago

Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak 1
#14,371
rank
top 65%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

4Netplayers Cursed Lands

0on now
AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 535 on average
330 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 320 on average
22 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
19 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
200 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
97 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
31 / 100
From the figures on this page

Quick answers

Server details

Is 4Netplayers Cursed Lands online, and how reliable is it?

4Netplayers Cursed Lands is up as you read this. Going by the reported uptime, it restarted roughly 23 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Rust Charts has tracked it since 13 October 2026.

Where is 4Netplayers Cursed Lands located?

There's no region listed for 4Netplayers Cursed Lands. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 146.0.44.41:28015.

Which version of Rust does 4Netplayers Cursed Lands run?

Rust network protocol 2635 and build 168909 on Linux is the version 4Netplayers Cursed Lands runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does 4Netplayers Cursed Lands run smoothly?

Never under 30, and 30 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 29,706 entities. Its memory climbed as high as 2,033 MB. What players feel as lag comes from low fps and an entity count on the rise.

Player counts

How busy is 4Netplayers Cursed Lands?

4Netplayers Cursed Lands has 0 of its 10 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak.

How does 4Netplayers Cursed Lands rank against other Rust servers?

The top 65% of ranked servers includes 4Netplayers Cursed Lands, at #14,371 on player hours for the last week.

Wipe days

What does wipe day look like on 4Netplayers Cursed Lands?

At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on 4Netplayers Cursed Lands?

The wipes on 4Netplayers Cursed Lands come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 11 days 17 hours.

Settings and map

What are the rules and settings on 4Netplayers Cursed Lands?

No gather rate appears in the name 4Netplayers Cursed Lands. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers Cursed Lands run?

The map on 4Netplayers Cursed Lands is procedural, size 2,500, seed 2147483647, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include 4Netplayers Cursed Lands?

The Rust Charts lists that carry 4Netplayers Cursed Lands are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on 4Netplayers Cursed Lands mean?

gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset — that's the set of tags 4Netplayers Cursed Lands publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join 4Netplayers Cursed Lands?

Enter client.connect 146.0.44.41:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.