On air · chart position #15,290
gameserver.cals-tech.net
Online 145.40.189.174:28015 checked 10m ago
Players
gameserver.cals-tech.net
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:44 UTC26d ago | 1 | – | running | 0 |
| Tue 29 Sep, 12:02 UTC30d ago | 1 | halved by day 1 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is gameserver.cals-tech.net online, and how reliable is it?
gameserver.cals-tech.net is up as you read this. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is gameserver.cals-tech.net located?
No region is published by gameserver.cals-tech.net. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 145.40.189.174:28015.
Which version of Rust does gameserver.cals-tech.net run?
Rust network protocol 2635 and build 168909 on Linux is what gameserver.cals-tech.net runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is gameserver.cals-tech.net?
Right now 0 players are on gameserver.cals-tech.net, out of 10 slots. Averaged over seven days, it drew 0 players.
How does gameserver.cals-tech.net rank against other Rust servers?
Player hours over the past week put gameserver.cals-tech.net at #15,290, among the top 69% of ranked servers.
Wipe schedule
What does wipe day look like on gameserver.cals-tech.net?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 0% of its recent wipes. Day 1 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on gameserver.cals-tech.net?
The record of gameserver.cals-tech.net's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 2 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on gameserver.cals-tech.net?
No gather rate appears in the name gameserver.cals-tech.net. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is off.
Which map does gameserver.cals-tech.net run?
Generated by the game, the map on gameserver.cals-tech.net is procedural.
Lists and filters
Which Rust Charts lists and filters include gameserver.cals-tech.net?
These Rust Charts lists include gameserver.cals-tech.net: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on gameserver.cals-tech.net mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags gameserver.cals-tech.net publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join gameserver.cals-tech.net?
Enter client.connect 145.40.189.174:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.