Players
Last Frontier | DEV | Whitelist
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:12 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Last Frontier | DEV | Whitelist online, and how reliable is it?
Last Frontier | DEV | Whitelist is up as you read this. About 15 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Last Frontier | DEV | Whitelist located?
The EU tag is how Last Frontier | DEV | Whitelist lists its location: Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 145.239.1.33:27017.
Which version of Rust does Last Frontier | DEV | Whitelist run?
Rust network protocol 2635 and build 168909 on Linux is the version Last Frontier | DEV | Whitelist runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Last Frontier | DEV | Whitelist run smoothly?
The 48-hour average was 99 server fps; the lowest point was 93. At its fullest it held 102,330 entities: buildings, deployables and the rest of the world. At most it took 3,472 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is Last Frontier | DEV | Whitelist?
Right now 0 players are on Last Frontier | DEV | Whitelist, out of 50 slots. Its average over the past week comes to 0 players.
How does Last Frontier | DEV | Whitelist rank against other Rust servers?
The last seven days of player hours put Last Frontier | DEV | Whitelist at #15,318, top 69% of ranked servers, and #2,558 in Europe.
Wipe schedule
What does wipe day look like on Last Frontier | DEV | Whitelist?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Last Frontier | DEV | Whitelist?
Once a month is the whole of it: Last Frontier | DEV | Whitelist wipes with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 17 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Last Frontier | DEV | Whitelist?
No gather rate appears in the name Last Frontier | DEV | Whitelist. Up to 8 players per group, as the game sets by default. roleplay is the game mode, jobs, towns and rules for roleplay. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does Last Frontier | DEV | Whitelist run?
A procedural map of size 4,000 with seed 1337, generated by the game, is what Last Frontier | DEV | Whitelist runs. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Last Frontier Map.
Tags explained
Which Rust Charts lists and filters include Last Frontier | DEV | Whitelist?
These Rust Charts lists include Last Frontier | DEV | Whitelist: EU Rust servers, Modded Rust servers, Rust PvE servers and Rust roleplay servers. On the server list, these filters put it in view: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Last Frontier | DEV | Whitelist mean?
These are the tags Last Frontier | DEV | Whitelist makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^r (Roleplay): This server is for roleplay; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here; EU (Europe): In the server browser it sits under Europe. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join Last Frontier | DEV | Whitelist?
Enter client.connect 145.239.1.33:27017 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. https://discord.com/invite/YWEXSJ2DuS is where its website sits.
