Rust Charts53,904 playing · live

On air · chart position #5,937

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 9m ago

weekly wipes vanillacarbon
Launch Rust and join
48 hours · an hour a bar · full height is 250
0/ 250
players now
0% full
0
7-day average
peak 3
#5,937
rank
top 27%
7h ago
last wipe
weekly schedule
6d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Rusty Nails | Weekly Vanilla

0on now · 48h peak 3
AveragePeakWipe
0123402:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 17:55 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
02040608002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 17:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 1

Coming wipes

6d 17h
Thu 5 Nov, 19:00 UTC
FW
13d 16h
Thu 12 Nov, 17:55 UTC
20d 16h
Thu 19 Nov, 17:55 UTC
27d 16h
Thu 26 Nov, 17:55 UTC
34d 17h
Thu 3 Dec, 19:00 UTC
FW
41d 16h
Thu 10 Dec, 17:55 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:55 UTC7h ago – – running 1
Thu 22 Oct, 17:53 UTC7d ago 0 – 7 days 0
Thu 15 Oct, 17:54 UTC14d ago 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC21d ago 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW28d ago 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC35d ago 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 491 on average
72 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
314 / 350
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
16 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
394 / 450
Rustoria.co - US Main
NA · groups of 16+ · weekly · 230 on average
719 / 775
Rustafied.com - EU Main
EU · groups of 16+ · weekly · 227 on average
354 / 825
From the figures on this page

Quick answers

Server details

Is Rusty Nails | Weekly Vanilla online, and how reliable is it?

Rusty Nails | Weekly Vanilla is up as you read this. The uptime it reports puts its last restart about 6 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Rusty Nails | Weekly Vanilla located?

From Rusty Nails | Weekly Vanilla, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 143.223.117.115:28015.

Which version of Rust does Rusty Nails | Weekly Vanilla run?

Rust network protocol 2635 and build 168909 on Linux is what Rusty Nails | Weekly Vanilla runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does Rusty Nails | Weekly Vanilla run smoothly?

The 48-hour average was 59 server fps; the lowest point was 52. Buildings, deployables and all the rest of the world came to as many as 114,542 entities. Its memory climbed as high as 3,495 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is Rusty Nails | Weekly Vanilla?

On Rusty Nails | Weekly Vanilla, 0 players are in and 250 slots are the ceiling. Seven-day figures: 0 players on average and 3 at the peak. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 2 players.

How does Rusty Nails | Weekly Vanilla rank against other Rust servers?

Player hours over the past week put Rusty Nails | Weekly Vanilla at #5,937, among the top 27% of ranked servers.

Wipe days

What does wipe day look like on Rusty Nails | Weekly Vanilla?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 25% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on Rusty Nails | Weekly Vanilla?

The wipe rhythm on Rusty Nails | Weekly Vanilla is every Thursday at 17:55 UTC. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 7 hours is how long ago its current world was made. A weekly wipe schedule is published in its tags.

How it is set up

What are the rules and settings on Rusty Nails | Weekly Vanilla?

No gather rate appears in the name Rusty Nails | Weekly Vanilla. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. You will find Carbon plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. VAC is on: that is Valve's anti-cheat.

Which map does Rusty Nails | Weekly Vanilla run?

Rusty Nails | Weekly Vanilla runs a procedural map of size 4,500 with seed 202033363, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include Rusty Nails | Weekly Vanilla?

These Rust Charts lists include Rusty Nails | Weekly Vanilla: Rust community servers, unmodded and Vanilla Rust servers. On the server list, these filters put it in view: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What do the server tags on Rusty Nails | Weekly Vanilla mean?

These are the tags Rusty Nails | Weekly Vanilla makes public, and the server browser reads them: gmvanilla (Game mode): Vanilla survival is the mode; mp250 (Max players): It has 250 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): A wipe comes each week; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^y (Carbon): Plugins run on Carbon here. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Rusty Nails | Weekly Vanilla?

The console is behind F1 in Rust: enter client.connect 143.223.117.115:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp250
Max players It has 250 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A wipe comes each week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Mods and access

^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.