Rust Charts58,600 playing · live

Off air · chart position #15,339

Rust lifecycle test

Offline 141.94.64.178:48015 checked 2d ago

Launch Rust and join
0/ 8
players now
0% full
0
7-day average
peak –
#15,339
rank
top 69%
2d ago
last wipe
no schedule published
4d 5h
next wipe
Mon 2 Nov, 04:09 UTC

Players

Rust lifecycle test

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 04:09 UTC, in 4d 5h. Every Monday at 04:09 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 5h
Mon 2 Nov, 04:09 UTC
7d 20h
Thu 5 Nov, 19:00 UTC
FW
11d 5h
Mon 9 Nov, 04:09 UTC
18d 5h
Mon 16 Nov, 04:09 UTC
25d 5h
Mon 23 Nov, 04:09 UTC
32d 5h
Mon 30 Nov, 04:09 UTC
35d 20h
Thu 3 Dec, 19:00 UTC
FW
39d 5h
Mon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago 0 – running 0
Mon 19 Oct, 04:08 UTC9d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 554 on average
395 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
246 / 300
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 295 on average
42 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 294 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
70 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
81 / 200
From the figures on this page

Quick answers

Server details

Is Rust lifecycle test online, and how reliable is it?

Right now Rust lifecycle test is not running; the last sighting was 2 days 18 hours ago. 1 of 168 hours is what it managed over the past 7 full days, 1% of the time. The first record Rust Charts holds of it is 14 September 2026.

Where is Rust lifecycle test located?

There's no region listed for Rust lifecycle test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 141.94.64.178:48015 is its address.

Which version of Rust does Rust lifecycle test run?

Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test runs. Steam updates your game for you; all you need is the same protocol to join.

Population

How busy is Rust lifecycle test?

Last seen 2 days 18 hours ago, Rust lifecycle test is currently offline. 0 players was the seven-day average.

How does Rust lifecycle test rank against other Rust servers?

In the seven-day player hours table, Rust lifecycle test is #15,339, inside the top 69% of all ranked servers.

Wipes and resets

What does wipe day look like on Rust lifecycle test?

Its recent wipes peaked at an average of 0 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on Rust lifecycle test?

Rust lifecycle test runs on a wipe rhythm of every Monday at 04:09 UTC. Expect the next wipe on Monday 2 November at 04:09 UTC. The world in play was made 2 days 18 hours.

Settings and map

What are the rules and settings on Rust lifecycle test?

No gather rate appears in the name Rust lifecycle test. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. VAC is on: that is Valve's anti-cheat.

Which map does Rust lifecycle test run?

The map on Rust lifecycle test is procedural, made by the game.

Tag guide

Which Rust Charts lists and filters include Rust lifecycle test?

These Rust Charts lists include Rust lifecycle test: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Rust lifecycle test mean?

The game's server browser sees these tags from Rust lifecycle test: gmrust (Game mode): Survival, in the standard Rust form; mp8 (Max players): It has 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Rust lifecycle test?

Enter client.connect 141.94.64.178:48015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp8
Max players It has 8 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.