Off air · chart position #15,327
Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 11d ago
Players
Core Community | Hub & Lobby
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Core Community | Hub & Lobby online, and how reliable is it?
You will not get on Core Community | Hub & Lobby just now: it is offline, last seen 11 days 17 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 17 October 2026.
Where is Core Community | Hub & Lobby located?
From Core Community | Hub & Lobby, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 141.101.175.152:28015 is its address.
Which version of Rust does Core Community | Hub & Lobby run?
Rust network protocol 2634 and build 167398 on Windows is the version Core Community | Hub & Lobby runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is Core Community | Hub & Lobby?
Last seen 11 days 17 hours ago, Core Community | Hub & Lobby is currently offline.
How does Core Community | Hub & Lobby rank against other Rust servers?
The top 70% of ranked servers includes Core Community | Hub & Lobby, at #15,327 on player hours for the last week.
Wipe days
What is the wipe schedule on Core Community | Hub & Lobby?
Core Community | Hub & Lobby's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 11 days 22 hours.
How it is set up
What are the rules and settings on Core Community | Hub & Lobby?
No gather rate appears in the name Core Community | Hub & Lobby. The default group size of 8 players applies here. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.
Which map does Core Community | Hub & Lobby run?
Generated by the game, the map on Core Community | Hub & Lobby is procedural.
Tag guide
Which Rust Charts lists and filters include Core Community | Hub & Lobby?
These Rust Charts lists include Core Community | Hub & Lobby: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Hub & Lobby mean?
The game's server browser sees these tags from Core Community | Hub & Lobby: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167398 (Build): Build 167398 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Core Community | Hub & Lobby?
The console is behind F1 in Rust: enter client.connect 141.101.175.152:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.